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Apple Vision Pro: Startup Platform Of The Future?

Y Combinator2024-02-21
YC#Y Combinator#yt:cc=on
40K views|2 months ago
💫 Short Summary

The video discusses the implications of the Apple Vision Pro and the Meta Quest 3 for founders and developers. The speakers explore the evolution of AR and VR technology, the challenges and opportunities presented by the new platforms, and the potential for creating comprehensive and diverse applications. The Apple Vision Pro is considered a significant breakthrough in the AR and VR space, with a focus on hardware and software integration, and its impact on the development of future tech products.Oculus is actively seeking passionate VR developers to fund, encouraging founders to pursue their VR app ideas, and teases the next episode of 'The Life & Times of Video Games'. The podcast provides an inside look at Oculus's initiative to invest in VR projects and their commitment to empowering developers, offering valuable guidance and inspiration for those interested in the VR industry.

✨ Highlights
📊 Transcript
This is a discussion about the potential for startups and developers with the emergence of new AR and VR platforms, such as the Apple Vision Pro and Meta Quest 3.
00:00
The guest, Diana, has a background in AR and VR, having worked at YC and with a startup called Asher Reality.
Asher Reality focused on creating an augmented reality SDK for game developers that would work across different platforms.
The guest's startup was acquired by Niantic, the company behind Pokemon Go, and their AR technology was integrated into various games.
The Apple Vision Pro uses a different approach to rendering digital information in the real world compared to optical systems, and it has the ability to adjust pixel density based on the user's focal point.
05:07
The Vision Pro uses a video feed to render the real world, which reduces some technical challenges.
Apple has implemented eye tracking and variable rendering for focus, allowing the headset to render high-fidelity images where the user is looking.
The device also has a limited field of view and some blurriness in the periphery, which is a known issue.
The connection between VR, AR, and self-driving cars lies in the similar technology used for navigation and spatial awareness, such as simultaneous localization and mapping (SLAM) and 3D cameras.
10:05
VR, AR, and self-driving cars rely on technology for navigating and understanding the 3D world.
The ability to position objects in the real world is a key feature for both AR and self-driving cars.
The challenges of hardware complexity and navigation are similar in AR and self-driving cars.
The differences between the meta SDK and the Apple Vision Pro SDK lie in their support for gaming engines and the complexity of developing applications for spatial computation in the real world.
15:30
The meta SDK has good support for Unity and Unreal for building games, but the real world spatial computation is more complex and not fully supported by game engines.
Building an application for the meta platform to open a PDF requires a lot of lines of code, while it is simpler for the Vision Pro SDK.
The potential of the Vision Pro as a platform for spatial computation and AR applications is compared to the early days of mobile app development.
The speaker discusses the 'premortem' exercise for companies and the need for Founders to have faith and expertise in a new technology before it reaches its full potential.
20:02
The 'premortem' exercise involves considering the potential ways a company could fail and identifying the key factors for success.
The speaker believes that Founders need to have faith and expertise in a new technology for it to succeed in the long run.
It is mentioned that YC has been good at funding the right companies during platform shifts by evaluating each application from first principles and talking to the Founders.
The speaker suggests that Founders should focus on building expertise and have faith in a new technology, such as VR, and mentions the potential for the technology to attract the right kind of Founders due to its current challenging nature.
25:13
Founders should focus on building expertise and have faith in new technologies like VR.
The challenging nature of VR technology at the current stage is expected to attract the right kind of Founders.
The speaker believes that YC has been good at funding the right companies during platform shifts by evaluating each application from first principles and talking to the Founders.
Oculus is looking to fund people who are passionate about building VR applications.
27:18
Oculus is seeking individuals who are driven to create VR apps.
They are willing to provide funding for those who have a demonstrated passion for VR development.
The next episode of the podcast 'The Life & Times of Video Games' is teased.
27:45
The music for the next episode is previewed.
💫 FAQs about This YouTube Video

1. What opportunities does Oculus offer for individuals passionate about building VR applications?

Oculus is open to funding people who have a strong drive to develop VR applications, and they are interested in seeing evidence of individuals working on VR projects in their spare time.

2. How does Oculus support founders in their pursuit of building VR applications?

Oculus has a positive attitude towards founders who are interested in creating VR content and encourages them to explore their ideas. The company is willing to provide funding for those who demonstrate a passion for VR development.

3. What was the conclusion of the podcast episode 'The Life & Times of Video Games'?

The episode ended with a teaser for the next episode, indicating that it would feature more interesting content related to the world of video games. The music for the upcoming episode was also previewed.