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a16z Podcast | The Present State and Future Possibility of Virtual Reality

a16z2019-01-02
102 views|5 years ago
💫 Short Summary

The video explores the evolution of VR technology, from DK1 to DK2 and Gear VR, emphasizing advancements in tracking capabilities and immersive experiences. It discusses design challenges, interaction affordances, and interface design, highlighting the importance of social interactions in VR applications. The potential impact of VR on education, communication, social interactions, and real estate values is also addressed. The segment touches on virtual tourism, light fields, and the democratization of experiences through VR. Overall, the video showcases the transformative potential of VR technology in shaping various aspects of life and society.

✨ Highlights
📊 Transcript
Evolution of Virtual Reality and Augmented Reality Technology.
01:29
Experts discuss the evolution of VR technology from the Oculus Kickstarter in 2012 to current consumer headsets.
Affordability and usability of VR headsets have improved, making them accessible to the average person.
DK1 and DK2 developer kits were significant milestones in VR development, with advancements in motion tracking and sensory immersion.
VR technology has the potential to expand our perception of reality.
Evolution of VR technology from DK1 to DK2 and Gear VR.
03:58
DK1 introduced high-quality tracking without positional tracking.
DK2 added positional tracking for more accurate and natural movement.
Gear VR made VR more affordable and accessible to Samsung phone users.
Each system has contributed to showcasing the potential of VR technology and expanding its reach.
Importance of motion parallax in creating realistic VR experiences.
05:40
Gear VR lacks positional tracking but makes up for it with high resolution, frame rates, and low persistence display.
Despite some shortcomings, the overall experience of Gear VR is deemed worth the price.
Mention of upcoming VR models like Oculus See v1 and HTC Vive Dev Kit with advanced features such as hand tracking controllers and the ability to walk around in a virtual space.
Advancements in VR technology are allowing for movement in larger volumes, highly accurate hand tracking, and natural hand interaction.
08:01
These advancements are creating new possibilities for game mechanics and applications beyond gaming.
The evolution of VR technology now includes gloves for interaction, alongside headsets.
With potential for gloves, hand controllers, and hand tracking cameras, there are considerations for software limitations and new design challenges.
Mobile-based headsets offer high frame rates and realistic experiences, bridging the gap between virtual and reality.
Design challenges in VR development focusing on interaction, affordances, and interface design.
10:26
Emphasis on realistic, skeuomorphic, and abstract design approaches to create powerful and natural interfaces.
Comparison of the evolution of design conventions in mobile devices with potential future of VR design.
Challenges faced by young designers in adapting to various VR systems like Oculus and HTC Vive.
Future of VR Technology
12:49
VR hardware and software are evolving to offer different levels of immersion through controllers and headsets.
Standalone headsets with their own processing power are becoming more popular, moving away from phone-dependent VR experiences.
Gaming and entertainment are currently the main drivers of investment in VR technology.
The future of VR is predicted to be mobile, with tethered desktop versions serving as intermediate steps.
VR technology's potential extends beyond gaming, with Oculus focusing on social interaction and shared experiences.
15:51
The release of a social alpha feature allows users to watch movies together in a virtual theater.
VR is seen as a tool for connecting people and breaking barriers of isolation.
Social interaction in VR applications is emphasized as a core capability in various domains.
The ability to share experiences and interact with others remotely is deemed essential for the future of VR.
The potential of VR technology for new social experiences is highlighted, including watching YouTube videos together and live-streaming sporting events in a realistic setting.
18:21
Immersive and engaging experiences are possible with VR, but there is a challenge in sharing them with others physically or across distances.
Virtual social interactions are considered a compelling aspect of VR, but the balance between immersive entertainment and real-life connections is a key challenge to address.
Importance of consistent cues and cues of varying fidelity in VR presence.
21:57
Crude models can evoke a sense of being with another person in VR.
Neuroscience concept of filling in highlighted - brain fills in missing details based on expectations.
Minimal additional cues can lead to rich multi-sensory experiences in VR.
Examples like Toybox demo demonstrate how cues can enhance the VR experience.
The social acceptance and implications of VR technology are discussed.
22:55
Concerns about privacy and societal norms related to VR technology are raised.
The potential for full-body suits and immersive experiences in VR raises questions about social acceptance.
VR technology is highlighted as important in education to cater to different learning styles.
The impact of VR on various aspects of life, from entertainment to education, is emphasized, along with the challenges of predicting future social norms.
Virtual reality enhances learning experiences through physical interaction with concepts, improving memory retention.
26:13
VR is beneficial in education for subjects like history and science, offering immersive experiences beyond traditional methods.
Educational VR experiences, such as the Apollo 11 simulation, provide engaging content for users of all ages.
The challenge is translating abstract concepts, such as computer science topics, into interactive VR experiences for improved learning outcomes.
VR enhances learning through visual and interactive experiences in education.
28:05
NASA is creating a simplified game to teach physics concepts using VR.
VR improves understanding and engagement in science education compared to traditional methods.
Companies like Philip Rosedale's are using VR for detailed visualization in cell biology.
Developers are interested in VR dev environments with multiple screens for coding.
Challenges in VR development and videoconferencing solutions.
30:20
Constantly having to put on and take off head-mounted displays is a common complaint in VR development.
Creative suites and development environments are essential tools for VR development.
VR-based solutions are suggested for more natural conversations in videoconferencing.
Telepresence robots in business communication improve engagement and productivity compared to traditional video chat.
Potential impact of VR on communication and social interactions.
32:29
Use of avatars and telepresence in VR technology.
Future adoption of VR and implications on travel behavior and real estate values.
Comparison between potential effects of VR and self-driving cars on society and economy.
Uncertainty surrounding the direction of VR technology and the need to address fine-grained issues like economics and quality.
Impact of virtual reality and telepresence technology on commuting and living preferences.
34:40
VR has the potential to revolutionize shopping experiences by allowing users to try on virtual goods before purchasing.
Online retailers have struggled with implementing virtual models for trying on products, but VR could be the solution.
The importance of brick-and-mortar retail in offering unique physical experiences not replicable at home is highlighted.
VR presents a potential challenge to traditional retail in the future.
Potential of virtual reality in architecture, interior design, and fashion.
37:30
Virtual walkthroughs and virtual furnishing in homes can enhance the customer experience.
Exact measurements in virtual reality can revolutionize online clothing shopping by allowing customers to see how clothes fit before purchasing.
Zara's success in the fast fashion industry showcases how technology and analytics can lead to significant growth in the fashion sector.
Virtual tourism and travel through VR headsets.
39:51
Development of 360-degree camera recordings for immersive environments.
Explanation of the difference between 360-degree videos and light fields in capturing content and viewer experience.
Light fields offer a more interactive and depth-enhanced viewing experience by capturing 3D points.
The technology aims to enhance the feeling of presence in virtual environments.
Light fields have downsides in terms of computational work and data capture, but are parallelizable and may be seen more in the future.
42:16
Most VR is not done using light fields.
Light fields enable capturing scenes and interacting with them in a game-like way.
Unreal Engine is incorporating Hollywood quality assets for game development, blending traditional methods with light field technology.
Light fields are complex and challenging to comprehend.
Virtual reality technology offers immersive experiences to a wider audience.
44:51
Redirected walking creates illusions of vast environments and enhances user interaction.
VR democratizes experiences like courtside seats at a basketball game, transitioning scarcity from physical to digital realms.
Quality of VR experiences is crucial for success, with opportunities for innovation and creative applications.
VR opens up possibilities for global audiences to enjoy experiences previously limited to a privileged few.
Transition to virtual and digital experiences in VR.
47:21
Excitement around long-term trends in VR is emphasized.
Various aspects of VR, such as technology, design paradigms, and considerations, are covered.
Speaker expresses gratitude for the in-depth discussion.
Audience participation during the hour-long session is acknowledged.