Go Summarize

a16z Podcast | QR. AR. VR.

a16z2019-01-02
152 views|5 years ago
💫 Short Summary

Facebook introduced parametric QR codes at F8, enabling users to access specific bot conversations. WeChat popularized QR codes in China for various functions. Facebook's brain-computer interface technology aims to read thoughts without traditional devices. AR features inspired by Snapchat were introduced, with a focus on AR technology in Messenger and Instagram. The video also discusses social media dynamics, AR and VR experiences, and challenges with chatbots in Messenger. Developers need more compelling bot use cases for user adoption and monetization. The emphasis should be on practical applications over futuristic concepts.

✨ Highlights
📊 Transcript
Facebook introduces parametric QR codes at F8 conference.
00:41
Users can scan QR codes to access messaging bot conversations and businesses can offer different experiences like ordering food.
Facebook aims to make users more familiar with QR codes by integrating them into popular social apps like Snapchat and Twitter for easier access and utility.
QR codes popular in Asia, especially in China, for adding friends on WeChat.
03:32
WeChat users were early adopters of QR code scanning, leading to widespread use in the app.
Many programs in WeChat offer app-like experiences without downloading the actual apps.
QR codes direct users to specific pages or content directly, enhancing user experience and convenience.
Facebook announces brain-computer interface technology for touchless input.
05:55
The technology involves electrodes on the brain for telepathic communication and input recognition.
Past attempts at similar technology focused on gaming input in the mid-2000s.
Challenges include the need for precise thinking to trigger desired actions.
Brain-computer interfaces have the potential to revolutionize communication and interaction.
Advancements in brain-computer interfaces are improving the translation of thoughts into computer actions.
08:08
The shift from physical keyboards to touchscreens on devices like iPhones highlights the importance of optimizing typing speed.
Privacy concerns and potential intrusion on others' attention spaces may arise with direct brain feeds into computers.
Audio input offers benefits in conveying intonation and emotion, but challenges remain in accurately translating brain signals into text.
Doubts exist about achieving high success rates in accurately translating thoughts into words.
Facebook introduces new features inspired by Snapchat and acquires Masquerade.
11:19
The platform announces an AR content studio for camera apps in Messenger and Instagram.
Users can create AR experiences in different settings like restaurants and music festivals.
This move allows Facebook to compete with Snapchat's AR strategy and enhance user experience.
Brands can utilize AR for advertising on Facebook, aiming to drive innovation and engagement through AR technology.
Augmented reality potential and limitations.
13:13
AR can overlay information in real-time, like displaying LinkedIn or Tinder profiles over people's heads.
Concerns raised about smoothness and practicality of using AR on phones versus dedicated headsets.
High cost and limited ownership of current AR devices are highlighted.
Face filters are considered a way for platforms like Facebook to offer users creative tools and encourage sharing daily experiences.
Discussion on the use of filters and stickers to enhance mundane content on platforms like Snapchat.
15:52
Concern about the potential dilution of content quality due to excessive use of filters and features.
Impact of public metrics on platforms like Instagram and Facebook, leading to 'happiness theater' behavior by users.
Comparison with WeChat Moments, which lacks public likes and comments, and its influence on content sharing behavior and mindset.
Discussion on social media interactions and freedom of engaging with non-mutual friends.
18:51
Challenges of building a brand on Snapchat due to limited post visibility.
Introduction of Facebook Spaces, a virtual reality social application for Oculus Rift.
Users can hang out with friends in a virtual space and watch 360 videos together.
Facebook Spaces provides innovative social experiences.
The power of social experiences in VR and challenging the belief that VR is antisocial.
21:55
Tim Cook believes AR is more compelling than VR because it lacks isolation.
The evolution of technology is discussed, comparing VR to smartphones.
Social behavior can be enhanced through VR interactions.
Living in an alternate world and assuming different personas in games like World of Warcraft is highlighted as a successful and engaging experience.
Facebook uses machine learning to create cartoon avatars of users.
24:03
The video explores the concept of digital self-representation and multiple identities.
There has been limited adoption of chatbots and conversational interfaces on platforms like Messenger.
Facebook may not be effectively utilizing these tools for user engagement.
Facebook introduces a new discovery tab in Messenger for finding applications.
26:17
Lack of compelling use cases for bots is hindering user adoption.
Developers need more education on creating engaging bots.
Users must attach payment credentials for developers to have financial incentive.
The platform needs to provide enough value to users to overcome monetization and distribution challenges.