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Why I don't use Plasticity

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51K views|1 years ago
💫 Short Summary

The video discusses the features and limitations of Plasticity in 3D modeling, comparing it to Blender. Plasticity offers powerful tools for object manipulation and transitions between software but has limitations in editing flexibility and 3D printing compatibility. The $99 minimum payment for Plasticity may be a barrier for some users, unlike free tools like Blender. The speaker emphasizes the importance of user feedback and encourages sharing positive experiences. Concerns are raised about the need to purchase additional versions for up-to-date features. Viewers are urged to provide insights in the comments section and subscribe for more 3D content.

✨ Highlights
📊 Transcript
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Reasons for not using Plasticity in 3D modeling.
00:53
Plasticity highlights its mathematical modeling capabilities and user-friendly interface.
Plasticity allows easy object manipulation and transition between software, particularly Blender.
Creators are working on bridging software for real-time synchronization between Plasticity and Blender.
Plasticity offers powerful tools for CG work, such as fillets, Boolean operations, and extrusions.
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Contrasting modeling in Blender and Plasticity.
03:23
Blender enables non-destructive modeling, allowing changes at any point without starting over.
Plasticity requires starting from scratch for changes, lacking fine control and editing flexibility.
Solution: create objects in Plasticity, import into Blender for more control and editing options.
Export option in Plasticity allows objects to be brought into Blender as an obj file.
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Challenges with Plasticity in 3D printing and Blender.
06:29
Low density in Plasticity causes issues in smooth 3D printing and compatibility with software like Blender.
NGON setting in Plasticity has issues with faces and edges not aligning perfectly.
Plasticity offers a 30-day free trial but has a minimum payment of $99, which could be a barrier for some users.
Affordability could be a concern for students and budget-conscious users compared to free tools like Blender with optional paid add-ons.
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Limitations of $99 software purchase discussed.
09:37
Purchase only grants access to version one and its updates.
Concern expressed about software's future and potential need for additional purchases.
Viewers encouraged to share positive experiences with the software.
Importance of user feedback emphasized, with long-term users urged to provide insights in the comments section.