00:04why why why why why hello guys welcome
00:09to the channel this is B Roy in today's
00:10video I want to talk about the Ranger
00:13spear the new weon which come in the
00:16next expansion we'll be talking about
00:17everything the skills what builds word
00:19fit on condition power competitive modes
00:23bve the bugs the design everything we
00:26will get very deep into this if possible
00:29so that far do let's get right into it
00:32so starting with auto attack it's a new
00:34design thing you basically have a range
00:36skill the first one you can read is
00:38beting which is the wrong order for them
00:40because the one that you can see on top
00:42of the screen is the first one in the
00:44chain of the menu so basically you have
00:47a range attack if you're trange and flip
00:48to a chain attacks if you are melee the
00:51first one you can see it's very up there
00:53and then you go to it's a normal attack
00:55with no effect uh but damage you have
00:57higher damage to the second one which is
01:00w and lash that will put even cribble
01:03and then the highest damage in the last
01:05part of the chain which is cheetah
01:07strike and will give you swiftness so
01:09the first problem is that the auto
01:11attack from range is low damage as you
01:14can see it's much lower damage than the
01:17melee ones and if you go with a melee
01:19hit as you can see the first attack
01:21already reading higher damage the second
01:23attack is reading more damage and the
01:26third even reading the most damage of
01:29them all now the other skills from two
01:32to five they all change if you are
01:34stilled basically they enhance their
01:36effectiveness damage is he adding
01:38something stuff like that skill two
01:40think of it like Mo it do two hits with
01:43really good damage it both ver ability
01:46down it basically look like this and if
01:49you are still it will follow up with a
01:53wolf that will hit for the exact same
01:55damage so it double its damage this kill
01:59is probably the prior especially in bve
02:01if you want to hit wi STS if you use a
02:03STS mechanic from skill 5 a skill three
02:06also become very a bant if you are
02:09stilled the original version increas its
02:11damage by 20% if the enemy is
02:13immobilized or disabled and it hit for a
02:16good damage and it will put cribble it's
02:17a projectile from 900 range so only the
02:19auto attack method and uh this skill can
02:23be hit from range and if you are Stills
02:26you will have higher damage no need for
02:29immobilizer or disable it just higher at
02:31this point and it will still put the
02:33cribble but it's now beeres it's
02:35unblockable it's from 12200 range not
02:38900 and the projectile itself become
02:40wider so this is how it looks as you can
02:43see it's an owl that actually fly now
02:46scale four is a short leap distance
02:49which I don't really like how short it
02:51is it's 600 it's leap above things like
02:54it's not moving into uh direct line it's
02:57a leap finisher actually it's evade for
02:59three quarters of a second it do some
03:02damage and it hit for increased damage
03:04by 20% if the health res of the enemy is
03:06lower than 50% so it's quite heavy
03:10hitting skill it have the same uh things
03:13that offer you if you are still but it
03:16will now put days 3 seconds in bve and
03:18two in World versus World competive so
03:22this skill as you can see like that it
03:24start with an aftercast it's this
03:27preparation form you would see the
03:31you uh and then you will start leaving
03:36the evade start from this breast moment
03:39and it end before you touch the
03:43ground so the moment you start casting
03:45it you're dodging and just when you kind
03:49of touch the ground and the the skill
03:51have them and after casting like you can
03:53see this tiny moment part of a second
03:56you're actually not dodging at least
03:58that's what I was able to find was my
04:00calculation for it when do this evades
04:03start when does it end the fourth skill
04:05is an ammunition skill that give you
04:06Stills and swiftness which is decent in
04:08BV or in competitive mode so you can
04:10simply use it to move around and you're
04:12not afraid to waste it uh because now
04:15you wasted your Stills that you're going
04:17to use on because you have two
04:18ammunitions so for disengaging for
04:22kiting for just moving you can waste one
04:24and have another one already counting
04:26it's an account rech charge of 10
04:28seconds and and if you use it again it's
04:31if you use it while Stills it will put
04:33this spider web that will do initial
04:36immobilize with good damage and then
04:38we'll apply cribble for 4 seconds bols
04:41and cribble just something similar to MD
04:44Terrain in a way and it will give your
04:47bit super speed if you use it again so
04:49let's start with the problems the bugs
04:51the design everything I I find quite
04:54wrong with this weapon so for a start is
04:57the unleash Ambush skill because this
04:59skill do some really good damage but as
05:02you can see it apply a seed in a way
05:05under the enemy it's called explosion
05:07bore and with Ally poison there is a
05:09delay between the two hits so when you
05:12hit your own hit like that as you can
05:15see the other one happen later this is a
05:19minor inconvenient but it work against a
05:21design that came about
05:23Stills so if you are stilled and you're
05:26not fast enough or whatever reason you
05:30whatever reason it will reveal you so if
05:33I engage like that and then slowly I get
05:35the STS I get revealed because this B
05:38revealed my STS if you cast your
05:40rotation quite accurately this will not
05:42happen but it's against the design of a
05:45weapon that count on STS to function in
05:47its mechanic and the same thing goes for
05:49any delayed attack like you don't want
05:51to use expl boards and then STS you need
05:53to be more accurate or entangle or sign
05:56it of the wild anything that bols damage
05:58anything that will give give damage
06:00after you already finished your own
06:02skills will reveal you later and you
06:04don't want that to happen so if you do
06:07the rotation correctly like that you can
06:09cast it and still get the wolf because
06:11you did it instantly counting on a skill
06:13Q basically so the delay is not enough
06:16to actually interrupt your uh cast of
06:18the skill from Stills even without
06:20quickness as you can see but it's minor
06:22inconvenient because the moment you are
06:24slow for whatever reason if you slow a
06:26bit you will get revealed and it just
06:28work against the and it doesn't make
06:30sense that this would be the unleash
06:32skill on a weapon that count on stills
06:35now the skill itself is probably the
06:37heaviest hitting like a single attack on
06:39this uh weapon it do a lot of damage as
06:42you can see and it's from
06:44600 range for five targets it will hit
06:48even through walls because it's
06:49technically a melee uh weapon I guess it
06:52will hit through anything it's very
06:55strong it's very good it's even apply
06:57poison it's decent and since you're you
07:00do the siphon life and healing damage
07:03now another problem I found with this uh
07:05weapon that I didn't really like is
07:08forced reveal the normal method in Guild
07:11Wars 2 is that if you hit someone while
07:13you still you will be revealed for 3
07:15second after but you hit from Stills
07:18this we I don't know why it did this and
07:21maybe they feared that even comparing to
07:23see if that have only one still attack
07:25you have four you can hit whatever you
07:27want you always have access to something
07:29and you Aral so they actually made the
07:31skills reveal you before you even do the
07:34attack or cast the animation so let's
07:37look at an example so the moment I cast
07:40uh any skill I will get revealed before
07:42as you can see I even cast the skill the
07:45same thing happened here before the
07:47animation start I get revealed so I
07:49don't think this is necessary at all
07:51even from myet I think you can make the
07:53animation a not the player itself H you
07:56can deal with the breast After cast you
07:58can manage the number but there's so
08:00many things to balance a skill beside
08:02actually revealing me especially that I
08:03will get reveal even without hitting any
08:05Target just for trying to move or kite
08:08away this is quite bad so I'm forced to
08:11stay there in my STS not using my weapon
08:13skills even in bve just to go around
08:17mobs that I don't want them to attack me
08:19or Agro me while I get revealed and then
08:22I have to wait for the reveal 3 seconds
08:24to cast another skill or if even I want
08:27to access it just for damage I still
08:28have to wait for the three seconds even
08:30so I didn't apply damage the first time
08:32so I did not like this design
08:35whatsoever now another thing about the
08:38bugs so skill three for a start is the
08:42first thing I found to be buggy if you
08:44are hitting a Target like that if you
08:46are attacking with a projectile you will
08:48attack it if you're giv it your back and
08:49you're walking away it will go interrupt
08:52a duration that's for most projectiles
08:54in the game but if you given it your
08:57back and your stub and then use it you
08:59will turn and face your
09:02enemy this is all that is normal
09:04basically however if you are
09:09still no matter how many time you press
09:11it your character will not switch
09:13Direction and that put it in another
09:15problem because even if you're just
09:17walking next to the enemy or something
09:19if you're not facing them you will not
09:21cast anything as you can see you will
09:23not turn you will not do anything it
09:25will just not land so this is clearly
09:28should not uh happen because I can Bose
09:31at any moment just like that and then
09:33try to hit my enemy and then walk again
09:36but I can do it outside of Stills and
09:40again another bug is kill four it is the
09:43most buggy of them all in my opinion so
09:46if you this is how you do this bug even
09:49so it doesn't always work but if you're
09:51walking away from the enemy and then
09:53turn to attack them sometimes it doesn't
09:55even do damage as you can see here I
09:58land but nothing and as any Mobility
10:01skill for weapons and Guild Wars 2 like
10:03great sword or whatever if you have in
10:05bing it's even get worse sometimes you
10:07will not move the whole distance
10:08sometimes the damage will have an areer
10:10the evade will go faster stuff like that
10:13it become inconsistent but that is
10:15something normal however the bug itself
10:17that sometimes it doesn't even apply
10:20damage at all and sometimes it applies
10:23damage like on the initial start of the
10:26attack not the later part it's not when
10:28you land it's it's actually when you
10:29jump which like very weird to actually
10:32have it and another bug with it is it
10:35can't go on Q so if you avoid The Bu
10:37from this like if you're facing your
10:39target or if using any other skill I can
10:41immediately do that and go Q you won't
10:43even see the still bar the same thing
10:47can happen for this but if I use scale
10:49four like that it doesn't cast it stop
10:52me like you stop weirdly in place you
10:55don't cast anything you have to finish
10:57the entire cast time of the Stills skill
11:01which again every other skill can go in
11:02Q normally but this skill can't why is
11:05that it's it's so inconsistent it makes
11:07the weapon very clunky you can turn if
11:10you're St then you can't use this skill
11:12in Q This skill sometime land sometime
11:15doesn't the whole weapon is feel like a
11:17Miss but this is a beta so bugs always
11:19going to happen but that's why we are
11:21talking about them now let's talk about
11:23the role of this weapon how does it feel
11:26so let's start with bve so this webon
11:28have lower damage than any other setup
11:30you do my bar build and you can find all
11:33my build in the description uses M and
11:35ax warhorn double mes you can use Hammer
11:38if you compare this beer to any other
11:40setup it doesn't have bones not really
11:42swiftness or something it doesn't have
11:43condition it doesn't have good CC it
11:45doesn't have even good Mobility just 600
11:47radius uh Doge so why would you run it
11:50the only advantage to have if you
11:52consider this defensive if the Stills is
11:55good but honestly it's just a clunky
11:57mechanic have to cast this then cast
11:59this then guess this then wait for the
12:00reveal to over and then C it again then
12:02guess this the way you rotate between
12:04your skills is not just comfortable you
12:07hit the skill it do its s it give you
12:08the B do the damage no you have to cast
12:10the skill first and then cast the skill
12:12and then wait for the review to go and
12:13then so you create a rotation between
12:16those skills that's quite weird and the
12:17damage is still low obviously the damage
12:19is the easiest to fix and it can simply
12:21increase its damage but the fact that
12:23you don't have bones you don't have
12:24barriers you don't have healing like
12:26hammer or mes the last two weapons we
12:29and not even the mobility is this good
12:32um the CC is not this good there's much
12:35better weapons out there and it compete
12:37with other weapon remember any weapon
12:39you want to use meaning there is other
12:41weapon you want to leave so I'm using
12:44double m x war horn I will have to
12:46either lose the xes or lose the mes so
12:48either lose the Boon stability and the
12:50crazy utility that the M have or is a
12:53huge damage that X and pure range with
12:56war horn have so it's compete with this
13:00and it is it doesn't offer anything
13:02honestly even if it's higher damage I
13:05will still don't find the incentive to
13:07use it maybe the people for the raid and
13:10strike the people who really care for
13:12every DBS point they take uh would care
13:15for it but I for a solo open world
13:17player I wouldn't find it even useful
13:19enough because damage is not all I would
13:22let go of 1K 2K DBS just to have
13:24something work much better and
13:27mechanically and utility whites so uh
13:30this weapon doesn't feel as good it have
13:32to be either bitter you would have uh
13:36let's say the highest CCU on a webon the
13:39mechanic become better or much useful
13:42maybe the cleave become too much like
13:44the radius of things any things that
13:46actually give you Advantage you make you
13:48want to blade in bve or otherwise it
13:52simply fall out of favor now let's get
13:54to the competitive side of thing I try
13:56to make it work with a condition build
13:58my druid so I simply took the Longbow
14:02build again you have every build in the
14:04description I have a playlist full
14:06guides for Droid roing with a one shot
14:09combo explain CC and how to survive
14:11everything so I took the lbo version and
14:15I simply appli the spear to it I still
14:16use the celestial Gear with the same
14:18build everything I even run sharpen
14:21stone with it not the
14:23second so short answer does it work yes
14:26but why though why would you run it the
14:29thing that spear really offer you
14:30comparing to other weapons is the
14:32ability to Bose the fight in any moment
14:34with the STS or even how have better
14:37chance of disengaging with uh repetitive
14:41sources of Stills it still have a Dodge
14:43on it would give you mobility and since
14:45you're not running short bow you're
14:46basically running the long bow version
14:48you have Quick Draw with staff which
14:51mean you can use staff almost twice back
14:53to back and have access to this mechanic
14:56with any other uh webon
14:59so let's see you're in a fight like that
15:01and you immediately cut and switch bit
15:03at the end only one second left and you
15:05can use it again because you save 5
15:08Seconds uh if you heal an ally and since
15:10you switch bit your other bit becomes
15:12the Ally and you already remove 66% from
15:15it so only one second left and combine
15:19that with another Mobility with a Dodge
15:21on the webon itself you can quite a lot
15:24access to Stills two from this and even
15:27inside C Avatar is possible
15:29so it give you a better advantage in
15:32survivability if you breid right around
15:34survivability so you always have the
15:36ability to disengage you always have a
15:38bit to protect you you always have
15:40access to Cy Avatar like you have to
15:43read the situation right when to
15:45disengage but it can give you a better
15:48chance in disengaging than actually
15:50running normal bits but it's not this
15:52Superior I already don't need it I
15:54already use short bow well enough and
15:56the pressure is so high enough with
15:58access to B CC so I can create situation
16:01when I survive easy the same thing goes
16:03for Longbow and even the mechanic of
16:05using staff twice uh back to back I
16:09still use the same thing with the long
16:10bow build however I have the long bow to
16:13fight from great distance with good
16:15damage I have the short bow in the other
16:17version to do significant damage and can
16:19do better CC and control to the enemy
16:22which get me to use a second problem
16:23this weon doesn't have any optimal CC
16:26you would waste both skills just to have
16:28theob and now we don't have other uh STS
16:33so you can't even access the
16:35these and or or will you use one to
16:38access the days so you never really have
16:41both of them at the same time with doid
16:44which means you don't have the optimal
16:47form of control you want the enemy to be
16:49dazed and immobilized all the time so
16:51they're not dazed so they can dodge you
16:53and walk away and they not immobilize so
16:55can still cast their skill and counter
16:57you you want to do B all the time if
17:00possible to be under control like heavy
17:04immobilized uh so you MIM make stun in a
17:07way and this weon can do that something
17:10like short B can can stun can apply some
17:12significant damage and still have even a
17:14do on it just like this
17:15one so you find yourself actually
17:18counting too much more on the other
17:20things using the glyph uh with the
17:22immobilize using tangle with the days or
17:25counting too much on C Avatar or the bit
17:27themselves and that get me to point I
17:29always explained on Ranger if you play
17:31condition Ranger in general no matter
17:33what the build and especially for Droid
17:35most of your damage and utility and
17:37capability come from skills bits traits
17:39like Avatar it's not from the weapon so
17:42you'll find yourself most of the time
17:43trying to apply heavy pressure using the
17:45staff with sharpen Stone and not even
17:47caring this much about this weapon so
17:49this weapon is left only for a little
17:51bit of mobility and stilling it's pure
17:54defensive couple of skills and you don't
17:56actually use the weapon normally in a
17:58fight if you play in condition but
18:00that's the thing you never really needed
18:02this survivability to to begin with
18:05beside it's counterintuitive to Droid it
18:07will reveal you just to cast any skill
18:09from this so even if you're inside C
18:10Avatar you lift and you're trying to
18:12move with this it will reveal you
18:13immediately before even the Stills run
18:16out beside any skill that will trigger a
18:19hit will cause a reveal so in tangle
18:21work this way the black hole from this
18:23skill work this way and if we still run
18:26a secondment of the wild would work this
18:27way that's why we removed it and since
18:30we can disengage at any moment having
18:32sharpen Stone to apply damage with the
18:34spear or with the staff with even better
18:37for pressure and we never needed the
18:39Signet anyway at this point because we
18:41can simply s and start cting immediately
18:45immobilize and that get me to another
18:47problem with a build like this it's
18:49became very difficult to catch the enemy
18:51you try to go into melee all the time
18:53because you can't really apply pressure
18:55with short bows as much you can't
18:56immobilize people when they give you
18:58their back or stunt more short ball you
18:59can see like long ball so you end up
19:02chasing with a weapon that doesn't do
19:03this much maybe a cribble at best and
19:06since you go into melee too much because
19:08it's the only source truly for damage at
19:11this point H the moment you start
19:13disengaging you don't have this Melly
19:15style to catch them so you already used
19:18your C Avatar it didn't fill back up so
19:20you can immobilize them from distance so
19:21you find it not as easy to catch up to
19:24enemy in know like I said in the
19:25beginning does it work yes should you
19:29why would you blade is the true answer
19:31and lastly comparing to long bow when
19:34you can hit the she hit above wall
19:35behind wall and even fight from distance
19:38and hit even through zergs or big groups
19:40short bow it's very tanky with toughness
19:43it doesn't run the celestial gear it run
19:45trail blaz andary so it's much tankier
19:47better in damage it just overall better
19:49this um almost the when the fight grow
19:52bigger there is not much you can do at
19:54all this webing is like couple of skills
19:56for utility and have nothing else even
19:58cesa gear it doesn't have this much uh
20:00damage anyway so where does it actually
20:03shine where this uh spere actually have
20:07any value if you ask me I would say if
20:10you play a Power Ranger in competitive
20:13so in World Versa world or in BVB power
20:16builds uh full Mele or a bit with range
20:19but I would think Mele weapons are
20:21better like if using to meses with great
20:23sword with hammer with sword warhorn
20:25something like that you would have some
20:27ability to like that the ability to
20:29disengage with Stills at any moment
20:31remember the true advantage to this
20:34weapon is honestly it Stills first
20:37having a bit of Mobility the ability to
20:39book from distance was good damage all
20:41of them work well in competitive if you
20:44blame power like if you're the glassier
20:46you are with enough damage it will get
20:48value even if you running Untamed the
20:50unleash Ambush scill remember it hit
20:51from 600 radius so it's a very good and
20:54easy to land your enemy if it's fighting
20:57you with Millie it will not reach you
20:58but you will reach it so it's decent
21:02there but it also competing with other
21:05decent weapon so if you're running sword
21:08great sword or Hammer great sword or
21:10mces you sacrifice the other weapon so
21:13what did you lose in the other weapon is
21:15it the mobility of sword with the
21:16warhorn um is it the Hummer with the
21:19barrier CC and even the ability to Boon
21:21rib what did you sacrifice in order to
21:24get this but this still is too valuable
21:26if you running multiple sources for or
21:28STS other than that like if you're
21:30running the new stalker uh changed bit
21:34this one that can give you STS if you're
21:36running smoke scale there is scenarios
21:39when you won't really need it this much
21:42but it have a role there it's good
21:44comparing to other weapons you can run
21:47it other than that I don't really find
21:49Value in running this weapon and it
21:51compete with good weapons
21:52already and in most cases it's not even
21:56great for condition builds it's very
21:58diff to fit it in it's not possible it's
22:00designed for power it is a power of Bo
22:02so to be expected so that's it for the
22:05video that's my review to it um I hope
22:08you like it and tell me anything or ask
22:10any question in the comments or if I
22:12missed anything uh you put it there and
22:14I'll be seeing you next time peace