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The Secret To Estimating Game Revenue

Thomas Stewart2022-06-22
game dev#indie dev#steam marketing
850 views|2 years ago
💫 Short Summary

The video explores a formula for estimating revenue of games on Steam by multiplying user reviews by 30, with debates on adjusting the magic number. Studies show an average of 63 sales per review, cautioning about deductions from gross revenue. Different genres and release dates impact revenue ratios, with variations in sales per review for newer games. The importance of analyzing data points and comparing successful games on Steam is emphasized, urging viewers to engage with the content.

✨ Highlights
📊 Transcript
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Estimating game revenue on Steam by multiplying user reviews by 30.
00:58
The formula provides an estimate of units sold and lifetime revenue.
Debate exists over whether the multiplier should be higher, potentially up to 150.
Recent studies are looking into more accurate revenue estimations, suggesting the formula may require adjustments.
The formula, known as the 'Boxlighter number,' is named after the person who created it and has been analyzed in various articles for its effectiveness in predicting game revenue.
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Study on Steam game sales per review in 2020 by Simon Carlis.
04:13
Average of 63 sales per review and a median of 58 sales per review were found.
Introduced the concept of 'nb number' to reflect changing landscape of game reviews and revenue estimation.
Caution advised in interpreting numbers due to deductions like Steam's cut and refunds affecting developers' gross revenue.
Newer games launched in 2020 had lower average sales per review compared to those launched in 2019.
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Latest data suggests a 30x revenue ratio for games released in 2020 or later.
05:29
Different genres and publication dates impact revenue ratios, with story-based games having lower ratios.
Revenue estimate is based on multiplying user reviews by 30 and price of the game.
Real-life scenarios of Piglin and Ravenous Devils games show discrepancies in sales per view compared to the estimated 30x ratio.
Early access status and limited exposure may affect user reviews and revenue.
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Using math to estimate sales per review on Steam.
07:47
Analyzing data points and comparing successful games on the platform is crucial.
Insights into revenue numbers on Steam are provided.
Viewers are encouraged to engage with the content by liking, subscribing, and anticipating future videos.