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SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]

pannenkoek20122016-01-12
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4M views|8 years ago
💫 Short Summary

The video delves into the intricate mechanics of Super Mario 64 gameplay, focusing on concepts like 'half A presses' for optimizing moves and Skull Bug Transportation tricks. It explores techniques for building speed on slopes, navigating parallel universes, and syncing speed for efficient movement. The importance of QPU alignment and triangle navigation is emphasized for successful gameplay. The video showcases strategies for reaching sinking speeds on different slopes and utilizing bounce positions for height gain. It culminates in a demonstration of PU movement, highlighting the complexities and challenges of mastering these techniques.

✨ Highlights
📊 Transcript
✦
Explanation of 'half a presses' and 'two point five a presses' in Super Mario 64 speedrunning.
00:25
'Half a press' involves utilizing different parts of the A button press to perform various movements.
Holding the A button allows for movements like swimming and falling slowly in the game.
The video breaks down the components of an A press for efficiency in completing challenges like Wing Mario over the Rainbow.
'Two point five a presses' is introduced as a concept to streamline the process of optimizing A button presses.
✦
Explanation of 'half A presses' and Skull Bug Transportation in Super Mario 64 gaming.
03:44
'Half A presses' involve pressing an A button in certain contexts counting as half a press.
Skull Bug Transportation trick involves moving enemies called Scuttle Bugs by manipulating their home position.
Limitations include Scuttle Bugs getting stuck in rooms and disappearing when hitting walls.
Scuttle Bug Raising technique makes enemies invisible and immobile.
✦
Mario strategically deactivates the skull bug to control its trajectory and height for continuous activation of lunges.
06:04
The skull bug's radius is a cylinder, not a sphere, allowing Mario to repeatedly enter its area for lunge activation.
Activating the skull bug outside its radius causes it to consistently lunge towards its home, aiding in upward movement.
Mario highlights the importance of a misalignment in the game's collision checking code for a specific corner.
Hyper speed walking on steep slopes in shallow water is used to build up speed for gameplay.
✦
Speed can be built up in underwater slopes by running uphill and utilizing walls perpendicular to the slope.
09:29
Mario can run backwards at increasing speed when running uphill in the underwater slopes, potentially leading to falling into the water.
A technique was discovered to build up speed by exploiting the game's mechanics, using the bottom of the game area as a ceiling to prevent Mario from moving and accumulate speed indefinitely.
By redirecting Mario's movement at boundaries, speed can be built up without the risk of breaking free.
✦
Overview of Mario's position and floor detection mechanics in the game.
11:33
Introduction of parallel universes (PUs) and their interactions with Mario, lacking objects and potential console crashes.
Discussion on Mario's movement speed and distance covered, emphasizing the significance of mastering these mechanics for successful gameplay.
✦
Understanding Mario's syncing speeds on different slopes is crucial for optimal movement in the game.
15:32
Mario's de facto speed differs from his actual speed based on the slope he is on.
Different slopes require Mario to match specific syncing speeds to move efficiently.
Routing in the game becomes challenging due to the varying syncing speeds on different slopes.
Examples in the video demonstrate traversing slopes to achieve PU movement and highlight the significance of syncing speeds.
✦
Efficient navigation in the video game requires generating enough speed to match sinking speeds on slopes.
17:05
Reaching specific sinking speeds on different slopes allows Mario to move quickly through the course.
It takes about 12 hours to reach the first sinking speed and 25 hours to reach the second.
Utilizing lower sinking speeds can help save time during the course.
The route involves moving along slopes, riding elevators, and using bounce positions to gain height, isolating six triangles with decreasing steepness to cover the entire vertical distance efficiently.
✦
Overview of PU movement in Mario.
19:30
Adjusting sinking speed affects Mario's movement on the map, allowing for forward, backward, or sideways movement.
Mario doesn't always need to travel in multiples of 4PU, as invalid quarter steps or changing slopes can impact movement.
Importance of staying QPU aligned for easier movement and challenges in correcting misalignments.
Managing QPU alignment is crucial in planning a PU route for efficient movement in the game.
✦
Navigating using triangles on the map, adjusting speed and alignment for efficiency.
23:00
Demonstrating the use of kicks to ride the elevator and gain height.
Kicking onto the emergency exit platform to end up on the main map.
Gaining height by bouncing on the Stella bug and ground-pounding to reach the rolling rocks platform.
Using special raisings to adjust the scuttle bug's position for successful movement.
✦
The video unexpectedly became 25 minutes long due to the amount of explaining needed for the game.
24:20
The narrator hopes viewers were able to follow along with the explanations and visuals.
Viewers are encouraged to learn something new from the segment.
The narrator hopes viewers had an enjoyable experience while watching.
The segment ends with a thank you message for watching.