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Regrets From Launching My Steam Demo

Thomas Stewart2022-04-08
game dev#next fest#indie dev#unity
851 views|2 years ago
💫 Short Summary

The creator discusses major additions to their game for Steam's Next Fest, including levels, music, coins, upgrades, and bug fixes. They added visuals like snow and sand, a shop feature for player upgrades, and addressed level loading issues. Despite time constraints, they completed the demo submission successfully, rating the cramming experience 2.5 out of 5 stars.

✨ Highlights
📊 Transcript
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Major features added to the game before submitting a demo for Steam's Next Fest.
00:47
Improved levels, music, sound effects, coins, upgrades, bug fixes, and more were included in the game.
Visual enhancements such as snow, sand, post-processing effects, and new models for different worlds were added.
Coins were introduced for players to collect and use for upgrades, becoming the biggest addition to the game.
The creator details the process of creating and implementing the coins, as well as how they interact with players, showing progress in the game's development.
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Adding a shop feature in the game for upgrades and transactions.
02:35
Shop upgrades are similar to character buffs and can be stacked.
Future plans include balancing and adding unique items like projectiles or special skills.
Adding music and sound effects to enhance immersion and enjoyment.
Despite time constraints, these additions significantly enhance the gaming experience.
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Implementing tracking metadata for each level solved the issue of players getting stuck inside walls in the game.
05:25
Drawbacks of this method include the need for manual updates for new levels and the potential for players to skip levels.
Minor changes were made, such as adding win/lose conditions, a crosshair cursor, and pause functionality.
Despite some bugs, the team successfully completed their demo for submission to Steam's Next Fest.
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Reflection on experience with live stream for festival.
07:30
Admitted to not signing up for the festival.
Gained familiarity with Steam's backend and build submission process.
Found the process to be an awful pipeline.
Expressed relief at not having to figure out the process for launching their full game.
Rated cramming features into their game before the next Steam fest 2.5 out of 5 stars.