00:00 unlike Nvidia and AMD with the RX 7600
00:03 XT launch we're not going to waste
00:05 anyone's time with Bullit today the
00:08 answer is 1 to 3% that is the percent
00:12 Improvement of the 480 super over the
00:14 original 480 we spent 20 hours testing
00:18 and validating that Behavior Uh and now
00:20 we can produce our one sentence review
00:23 which is 1 to 3% better for the 4080
00:28 super so thank you everyone for watching
00:31 and uh go to the store to support us see
00:35 you the only thing good about the 480
00:37 super and the only thing worth talking
00:39 about is the price nvidia's official
00:41 price for it's $1,000 now down from
00:44 $1,200 for the original $480 and they
00:46 are functionally the same card for all
00:49 intents and purposes for benchmarking
00:51 gaming performance you should think of
00:52 them as identical the difference between
00:55 the two it basically amounts to noise
00:59 like it it it it wouldn't even show up
01:01 as meaningful if the test environment
01:04 isn't clean enough so uh if this were
01:06 still $1,200 the 480 super then the
01:10 review would probably be about one of
01:13 the most aggressive reviews we would
01:15 possibly put together similar to the
01:17 4060 TI last year because it would be a
01:19 massive waste of everybody's time and
01:21 attention and the same price but Nvidia
01:24 has learned this time it launched a
01:27 boring product with a better price and
01:29 that actually genuinely does complicate
01:32 things a lot before that this video is
01:34 brought to you by the Deep cool AK 620
01:36 digital air cooler we previously
01:38 reviewed the Baseline AK 620 as a strong
01:40 performer and extremely pric competitive
01:43 now the new digital variant includes a
01:45 screen with a display for some extra
01:46 flare including CPU temperature and high
01:49 temperature warnings on the display if
01:50 you like the AK 620's Performance but
01:52 wanted more visual pop without going
01:54 liquid consider the AK 620 digital at
01:57 the link in the description below the
01:59 4080 as we said in our launch review was
02:01 never worth $1,200 it didn't make sense
02:04 for workstation users like us
02:07 unfortunately the lack of vram it
02:09 actually genuinely does matter a lot on
02:11 the 480 versus the 490 so Nvidia
02:13 succeeded in creating an actual tiering
02:17 difference between its top end and its
02:19 next down which historically they were a
02:22 lot closer uh than they are today and
02:26 because of that the price has grown the
02:28 gulf has grown between them and that's
02:30 probably partly because Nvidia knows
02:32 that the professional audience really
02:34 doesn't have many options at the highend
02:36 anyway the trouble with all this is that
02:37 the 480 never should have been $1,200 to
02:39 begin with which does complicate the
02:41 price drop as well because it's not as
02:43 simple as just congratulating and video
02:46 and saying good job you dropped the
02:47 price everybody's happy now uh because
02:49 they're just kind of bringing it back to
02:51 maybe closer to expectations and that
02:53 makes the price reduction of the 480
02:55 super feel like some kind of Stockholm
02:57 syndrome it is kind of a good thin and
03:00 the value certainly improves but it's
03:02 also difficult to praise something that
03:04 has moved from complete Insanity to
03:07 moderately deranged uh and that's what
03:10 we're going to be looking at in the
03:11 review today traditionally many years
03:12 ago the 480 super would not exist in
03:14 this capacity it would have been a price
03:16 cut and used to do those more often we'
03:18 get press releases where they'd give us
03:19 the lineup of their whole uh GPU stack
03:22 normally around or just before or after
03:25 an AMD GPU launch until it wasn't in it
03:27 at the time and the News was hey the
03:29 price cut uh improves the value and that
03:32 was about it it was not as often a new
03:35 card as we get today so taking this
03:38 approach means that Nvidia gets to strap
03:41 a sticker to the end of the existing
03:42 card with functionally the same
03:44 performance again uh in ways where the
03:47 changes are not meaningful and generate
03:49 some Buzz clearly it's working we're
03:50 talking about it probably a lot of other
03:52 people are too because it's a new card
03:55 uh rather than just doing the price cut
03:57 where it gets covered in news and
03:58 everyone kind of moves on they're
04:00 they're definitely adapting the strategy
04:02 anyway let's review this card this
04:04 review won't be like any of our other GP
04:06 reviews for the last few weeks so we've
04:07 done massive amounts of charts some of
04:10 these reviews were like 30 40 charts uh
04:12 to really prove the work and show how
04:14 things have changed but because this one
04:16 is so simple we are keeping the review
04:18 very simple and we're going to boil it
04:20 down to really just a few metrics here
04:21 and some General Industry discussion so
04:24 this just to Prime everyone is a little
04:26 less structured for the amount of data
04:29 if you want it there's a few ways you
04:31 can get it one we're going to just
04:33 publish all the charts in a mega charts
04:34 thing on the website that'll contain the
04:36 480 super data on it on Gamers nexus.net
04:38 we'll run a separate video to do a bunch
04:41 of other updates when that happens you
04:42 can get it there if you really want the
04:44 raw absolute FPS numbers the other
04:46 option you have and this is a sincere uh
04:49 recommendation from me is you can go to
04:51 any one of our charts the 4080 published
04:54 in the last couple weeks and you can
04:57 multiply the number FPS that the 4080 is
05:02 against 1% if you want the low end or 3%
05:05 if you want the upper bound you you add
05:06 them together uh and there's your
05:09 difference uh so that would be how you
05:11 could quickly calculate it and yes it
05:13 really is that simple at 1080p sure you
05:15 might have some truncation from CPU
05:17 bottlenecks or whatever but it doesn't
05:19 really matter cuz we're talking 1 to 3%
05:21 okay so instead of going completely ham
05:23 and doing all the latency efficiency and
05:25 everything else that we originally
05:26 planning to do let's just get straight
05:28 into kind of the recap app of everything
05:30 here's the specs the 480 super as
05:32 reminder has 10,240 Cuda cores and uses
05:35 a perfect 8103 dot the original 480 was
05:38 also 8103 but it was cut down from 9728
05:42 Kuda cor this could have been for yield
05:44 reasons there's also obviously some
05:46 natural product segmentation built into
05:48 this as well uh but normally the yields
05:50 improve as the process matures and so
05:52 it's not uncommon for a GP manufacturer
05:55 to open up the die a little more the end
05:57 result is that the new 480 super has 5.3
05:59 % more cicor but it also has an
06:01 advertised clock bump it's just very
06:03 slight and here's the chart to join the
06:05 recap we could spend 30 minutes chart
06:07 spamming to show our work like normally
06:10 but this one really just doesn't deserve
06:11 it uh and no one should watch that
06:14 anyway so this summarizes it pretty well
06:16 genuinely you could multiply any of
06:17 these percentages uh against the 480
06:20 results on a chart from a week ago as
06:22 long as you know which one you're
06:23 looking at and you get a rough idea for
06:25 where it lands with the 4070 TI super
06:28 launch and the relative less of that
06:30 card we said it seemed possible that
06:32 Nvidia was couching its weakest launch
06:35 between its two better cards the 470
06:37 super and we thought the 4080 super for
06:40 performance that speculation didn't pan
06:42 out unfortunately for the 480 super and
06:46 uh our interest levels in testing it but
06:48 the value is actually better and so
06:52 that's what makes this anything worth
06:54 talking about at all as we've said uh
06:56 however the original assumption that the
06:58 407 would be the most boring one that
07:01 was incorrect it might actually be this
07:03 one just from raw performance anyway
07:04 back to that 480 versus 480 super chart
07:06 we weren't expecting a world of change
07:08 with the specs change but we were
07:10 expecting a little better than an
07:11 average uplift of say 1.9% here's a
07:14 quick comparison of the rx700 XTX versus
07:16 the 480 super first showing only rate
07:18 Trac in isolation because the advantage
07:20 flips uh and the favor is toward Nvidia
07:23 here whereas the raster favors is toward
07:24 AMD in this chart we see the
07:26 unbelievable lead on video holds in
07:28 cyberpunk R tracing which we just re
07:30 added to the test Suite when running
07:32 Ultra RT settings and then there's a
07:34 disproportionate advantage that falls as
07:37 RT settings are reduced we see this with
07:40 medium going from a 60 plus% Nvidia
07:42 favor to about a 30% favor still huge at
07:46 Rough price equivalent uh but it's a a
07:48 big difference and d light 2 shares at
07:50 least the medium sort of percentages
07:52 Resident Evil favors AMD here and is a
07:54 lighter RT workload so that makes sense
07:56 Tomb Raider and F1 are also both medium
07:58 to light weight RT workloads and that
08:00 gives us a fairly full picture of the
08:02 types of RT games right now we have
08:05 those which heavily leverage rate
08:06 tracing and swing the performance
08:08 towards Nvidia in big ways and we have
08:11 those which supplement more and impact
08:13 it less heavily here's the rasterization
08:15 comparison between these two AMD leads
08:17 or is equal with the 480 super overall
08:20 it's anywhere from about again equal to
08:22 20% ahead and raster performance with
08:25 particular strengths in Starfield at 4K
08:27 dite 2 at 4K Resident Evil at 4K and our
08:29 testing uh F1 at 4K as well and 1440p
08:33 it's actually not bad at 1080p for that
08:34 one uh despite approaching bottleneck if
08:37 you mostly play non R Racing titles or
08:40 you aren't interested in using the
08:42 feature in heavy RT games like cyber
08:44 Punk and Allen week 2 then the 7900 XTX
08:48 might be better value but it really just
08:50 depends what kind of games you want to
08:51 play on your card one additional note
08:53 here too for F1 and Total War the 1080p
08:56 result would also increase similarly to
08:58 the 144 40p result but it gets truncated
09:01 because we start running into external
09:02 bottlenecks at this class of card that
09:04 makes sense so let's talk about that
09:06 aspect that's the most interesting thing
09:08 today anyway is the value we don't
09:10 normally do FPS per dollar or dollar per
09:12 FPS chart uh for a few reasons there's
09:16 they're definitely useful it's just that
09:17 they require some caveat and they aren't
09:20 quite as objective as we'd like them to
09:22 be number that comes out of the end of
09:24 it is somewhat useless you don't really
09:26 care about the dollar number you care
09:27 about how big is that bar compared to
09:29 the other bars and we'll talk about that
09:31 more later in this review at the end but
09:33 a lot of you request these uh and they
09:36 definitely have their place and this is
09:38 the place just doing a especially a
09:40 head-to-head with cards that are
09:42 relatively close in price so um one
09:45 other note here too is that these types
09:47 of charts shed all of the Nuance so any
09:51 about potential uh efficiency power
09:54 efficiency professional workload uh
09:57 frame pacing and frame delivery you lose
09:59 all of that here where you would have at
10:01 least the frame pace and say an average
10:03 to 0.1% lows chart but still useful it's
10:06 a different type of chart for us let's
10:07 try it out here's 1440p for the 480 vers
10:10 480 super if we were to draw a line at
10:13 an approximate average it' be in the 8
10:15 to $9 per FPS range for the original 480
10:18 uh 6.5 to 7.5 for the 480 super
10:22 generally speaking you can see from The
10:24 Gap that the 480 to 480 super where
10:26 lower is better improves by a amount per
10:29 card and again the actual dollar number
10:32 doesn't really matter because the FPS is
10:34 just you make it basically whatever you
10:35 want depending on the games but the
10:37 difference is what matters and it's
10:39 improved for perspective let's look at
10:41 these numbers as a percent reduction in
10:43 cost per frame this is just the percent
10:45 Improvement where we're defining
10:47 Improvement as reduction in cost per
10:49 frame from the 480 to the 480 super the
10:52 reduction in USD per FPS tends to be
10:55 about 177% so if you wanted an objective
10:58 look get the change in value or at least
11:00 as much of an objective look as we can
11:02 get which inherently has some
11:04 subjectivity to it depending on the
11:05 buyer situation this is about as close
11:08 as we'll be able to do it between two
11:09 cards just a quick fun Point here too to
11:12 make uh an example of marketing math
11:14 depending on if you are Nvidia
11:18 or a normal human you could say it's 17%
11:22 better than the 4080 or you could say
11:24 it's 1 to 3% better obviously depending
11:26 on which of those metrics you want to
11:28 promot as we said earlier this entire
11:30 launch is functionally just a price
11:31 reduction of an existing product it's a
11:33 good thing to reduce the price they've
11:34 done it in a little bit of a confusing
11:36 way with all the different names that
11:37 are out there now and we wonder whether
11:39 the cost to Fab cut down 480 die is
11:41 meaningfully lower than the new 480
11:43 super die because if it is and if we
11:45 ignored nvidia's desire for maintaining
11:48 ASP and margin then it might have been
11:50 more exciting to cut that MSRP further
11:53 doesn't normally work that way though
11:54 then it' look like an admission of a bad
11:56 launch price uh it would reduce the
11:58 average selling price and so maybe that
11:59 was never in the cars as we said last
12:01 year Nvidia had an RTX 480 problem where
12:05 no one was buying them for some time
12:07 it's kind of the opposite of the 490
12:08 which everyone seems to want the GPU
12:10 Market has definitely changed in that
12:13 regard but let's look at some more
12:14 numbers the next ones look at the 7800
12:16 XTX we're also using 1440p for these we
12:19 have 4K numbers of course but uh 1440
12:21 allows us to pretty much show anything
12:23 and we're showing off an average of a
12:25 selection of cards available at
12:26 retailers this table shows our work for
12:29 picking the price when we do the uh
12:31 price performance comparisons currently
12:33 the average 700 XTX will cost about $985
12:35 in the US from the two largest retail
12:37 options the cheapest option yesterday
12:39 was the Phantom gaming at $940 which
12:42 seems to be in good Supply it's tough to
12:44 know which price to use for the chart
12:46 coming up since the instant promos are
12:48 likely temporary and to compete with
12:50 this launch so to simplify things will
12:52 make them more complicated so what we do
12:54 best we'll use the best price and the
12:57 average price that's $900 40 and
12:59 $985 and remember that the average 480
13:02 super is likely to Trend above $11,000
13:05 as well but they don't exist when we're
13:07 filming this here's the price per frame
13:08 chart we have two values for the 7800
13:11 XTX to make the comparison first looking
13:13 at RT performance particularly in
13:15 cyberpunk with ultra settings AMD is
13:17 getting killed for Value but that was
13:19 expected because if you remember this
13:20 specific test produces massive double
13:22 digit percentage Point increases with
13:24 Nvidia over AMD the medium results are
13:27 less intensive for the rate traced work
13:29 again and as a result the numbers
13:30 leveled out Nvidia still produces a
13:32 better value per frame though in dlight
13:34 2 Nvidia again maintains an advantage
13:36 against both AMD price points Resident
13:38 Evil favors AMD F1 with rt marginally
13:41 favors Nvidia and Tomb Raider with rt
13:44 has them about equal now if we look at
13:46 rasterization performance AMD generally
13:49 has an advantage it's typically below or
13:52 roughly equal to Nvidia and the games
13:54 that are in the bottom half of uh of the
13:56 chart for rasterization AMD perform
13:58 performance is typically higher in these
14:00 not always or it's very close uh and so
14:03 that's benefiting it for the value in
14:05 these versus some of those RT benchmarks
14:07 here's the percent reduction in cost per
14:09 frame with rt moving to the 480 super
14:11 from the XTX at 985 for the XTX the
14:15 reduction cost per FPS for the 480 super
14:17 despite a higher base cost is 38% for
14:21 cyberpunk with ultra RT 20% at medium or
14:25 In Dying Light 9% for F1 and 5% for Tomb
14:27 Raider AMD has an advantage in our
14:29 Resident Evil tests at $940 those
14:32 numbers reduced to 35% 16% 4 A2 in
14:35 equality in Tomb Raider let's look at
14:36 the rasterization and flip the chart
14:38 because the XTX tends to be better in
14:40 these tests the reduction in cost per
14:42 FPS now favors AMD buying AMD instead of
14:45 Nvidia here would give you a 15% lower
14:47 cost per frame at $940 in Starfield
14:50 Resident Evil 4 20% at F1 17% in Total
14:53 War Nvidia has a driver overhead
14:55 advantage in our testing approach for
14:56 Final Fantasy 14 so it levels out there
14:58 and the $985 options lose some of that
15:01 value advantage of course but you'd
15:03 still need to determine if they have
15:04 features you value more than the 45
15:06 bucks and there's still ahead of Nvidia
15:08 there so that's some new ways to maybe
15:10 visualize the data you can let us know
15:11 what you think of it uh a lot of people
15:13 request these we've done them a couple
15:14 times in the past but always have to
15:16 explain couple the reservations we have
15:19 because well actually this next chart is
15:21 an even better representation of it so
15:24 we're going to look at nvidia's progress
15:26 on value and the chart we're going to
15:28 show is functionally a similar concept
15:31 of the value calculation but it's useful
15:33 because we're going to look at nvidia's
15:34 full current lineup and what we're
15:37 looking to identify is has it improved
15:40 so as as at a glance as possible is
15:44 NVIDIA actually moving in the right
15:45 direction or does it just kind of feel
15:49 being Stockholm syndrom into thinking
15:51 they're moving in the right direction
15:52 this chart kind of helps answer that
15:54 question more objectively couple notes
15:56 here so price per frame value like this
15:59 gets fuzzy when you exit direct
16:01 head-to-head comparisons and you do kind
16:03 of a wideband chart of everything and
16:06 that's for reasons we explained earlier
16:07 but our main reservations about this
16:09 kind of chart are how people actually
16:11 shop uh which I'll talk about another
16:14 one this is me just kind of explaining
16:15 it to you all because you know these are
16:17 not charts we typically show they're
16:19 highly requested they're kind of
16:21 interesting we think there's usefulness
16:23 there I don't know if we're going to use
16:24 them in reviews ever again kind of
16:26 depends what people think but whenever
16:28 we do something new we like to explain
16:30 our thought process to how we got to the
16:31 Chart um and what our our problems with
16:34 it are out of full transparency so one
16:36 of the other issues that I have with
16:38 these types of charts is it's it's an
16:40 abstraction away from an abstraction
16:43 away from an abstraction away from the
16:46 base metric of time so if we're looking
16:47 at percent value which is kind of based
16:51 well is directly based upon the cost per
16:55 frame per second metric which is based
16:57 on frames per second second which is an
16:59 abstraction itself away from time frame
17:02 time it's so many steps that if you
17:05 think about it too hard it starts to
17:07 mean nothing and some of but it's fun uh
17:10 and and maybe you'll find it useful we
17:12 tried to do our best here um to to meet
17:15 the audience demand for this type of
17:17 thing as for how people actually shop
17:19 generally speaking people have a budget
17:21 in mind or they're determining it and
17:23 then they'll buy within a range roughly
17:25 that means a head-to-head chart is
17:26 definitely useful for value but very few
17:29 people would say I only want to buy the
17:31 best dollar per frame card ignore all
17:34 other nuance and then pick whatever has
17:36 the best value on a chart because it's
17:38 probably going to end up being like a
17:39 $300 card uh and it doesn't normally
17:42 work that way these charts also smooth
17:44 over nuances so that means again we lose
17:47 frame pacing we lose the frame buffer uh
17:49 potential advantages things like that
17:51 one last thing too just to note that the
17:53 uh the dollars are not cross comparable
17:55 at all between reviews certainly um and
17:58 even necessarily within a review they're
18:00 kind of really only just work on the
18:01 same chart that's because they're
18:03 they're basically arbitrary uh it's not
18:06 like frame rate or temperature or
18:08 something where there's some kind of
18:10 objectively uh below this number is not
18:13 tolerable and it completely changes
18:15 based on the math you put into it of
18:17 course if you have 800 FPS totally
18:18 different number anyway our pricing here
18:20 was taken by averaging reasonable cards
18:22 available for each of nvidia's skes and
18:25 the 490 when we checked was not
18:27 available for MSR P unfortunately the
18:30 average price appeared to be about
18:31 $2,000 so that's what we use for this
18:33 one one other reservation about this CH
18:34 this is just my TED talk about uh the
18:37 challenges with making charts that are
18:38 kind of abstractions for for things like
18:40 value but these charts also skew heavily
18:43 depending on whether you're using 4K
18:45 1440 1080 uh not even necessarily just
18:47 because of bottlenecks that might start
18:49 appearing at lower resolutions but more
18:51 importantly because the the percent
18:53 scaling of performance changes where
18:55 you'll see some cards do a lot better A
18:57 lot worse at say 4K than at 1080 uh and
19:01 so depending on uh the chart's kind of
19:04 smooth over that too so anyway you
19:06 understand our reservations about them
19:08 and they are many but let's just get to
19:11 the damn chart because that's what
19:12 people want and I do think they can have
19:14 value anyway here it is this is new
19:16 again we're not sure if we like it
19:17 that's your disclaimer no big claims for
19:19 this one uh it might go away in the
19:21 future but we might also rework it 100%
19:24 is Baseline best value of the cards
19:26 presented on this chart where value is
19:28 determined as the dollar per FPS number
19:30 the result has the 460 as the cheapest
19:32 per FPS so it's at 100% the 490 is about
19:35 half the quote unquote value of that uh
19:38 if we want to make the decision as a
19:40 community to phrase it that way and one
19:42 of those major nuances is the fact that
19:44 a 4060 for example could never do some
19:46 of the things a 4090 could do and you
19:48 can't really represent that here but
19:49 regardless what this does is tell us the
19:51 direction invid is going by this chart
19:54 it would in fact appear that the 4080
19:55 super new price drop has improved its
19:57 quote unquote value the 480 is among the
20:00 worst on the chart and lacks some of
20:02 those nuances that a 490 provides for
20:04 instance despite being a so-called low
20:06 value by this chart the 490 is still the
20:08 only one on this list that we would buy
20:10 for our editing machines due to the vrap
20:12 and that's not something that gets
20:13 measured here anyway it's kind of a lot
20:15 of talk about just we're playing around
20:16 with charts numbers and ideas because
20:18 the uh the audience is is constantly
20:21 providing concepts for new things we've
20:22 debuted a lot of them recently it's fun
20:24 to do um and we just bake it into
20:26 reviews at this point but anyway the the
20:29 takeaway here strictly from the
20:31 perspective of is NVIDIA making things
20:34 better value or not at least for the 480
20:36 super it appears to be yes and even if
20:38 you just remove all of this and look at
20:42 the fact that the price came down $200
20:45 but it's basically the same product the
20:47 answer is yes we don't really need the
20:49 chart to prove that uh what's more
20:51 interesting is looking at things like
20:52 the 4070 the 470 super uh and the ti
20:55 super to try and gauge value there
20:59 and um generally speaking as you go up
21:02 the stack the value tends to get worse
21:04 that's historically been true the 4070
21:07 super helped to revive some of that the
21:09 ti super unfortunately was a bit of a
21:10 dud and and the 480 super we come back
21:13 to the same thing from the very
21:15 beginning which is it's cheaper none of
21:18 them playing around with charts and
21:19 numbers and trying to do something
21:20 interesting using the review as an
21:22 opportunity to explore different
21:24 presentation methods none of it changes
21:26 the fact that uh the only other
21:28 alternative here for charts would be 30
21:31 minutes of me losing my mind
21:34 increasingly probably using an
21:37 increasing amount of and stronger grade
21:40 of adjectives to describe the 480 sup
21:44 performance such as for example
21:46 mindblowing 1.92 3678 per Improvement
21:51 which is one of the biggest percent
21:53 improvements we've ever seen if you
21:55 ignore the decimal that's the kind of
21:57 commentary you lose
21:59 but no one needs 30 minutes of that so
22:01 uh The price came down the only Factor
22:04 at this stage that we are considering is
22:07 basically that the 700 XTX is now
22:11 effectively the direct alternative to
22:13 the 480 or 480 super uh where previously
22:17 the XTX was cheap enough at that $200
22:21 drop typically sometimes more where you
22:23 might not even be a customer if you were
22:25 trying to spend $1,000 and not 1,200 cuz
22:28 that's a big increase in this case we
22:30 can't praise Nvidia for basically doing
22:33 what it it should have done a long time
22:36 ago we can however say that this is a
22:38 better situation uh our hesitation again
22:41 to fully embrace the product kind of
22:42 goes back to not getting suckered into
22:45 believing this is kind of the the new
22:47 method for keeping the average prices
22:49 High um but it's at least improved now
22:52 all that said one thing we noticed as a
22:54 positive and our efficiency testing the
22:56 7600 XT review was that the 4080 had
23:00 kind of we had a new found appreciation
23:02 for it where previously we had very
23:04 little um at least based on the original
23:06 kind of review performance numbers
23:07 products at the time it came out but the
23:09 new found appreciation was specifically
23:11 for efficiency where in terms of
23:13 performance per watt or however you want
23:15 to look at that the 480 was actually
23:17 impressive and the 480 super is
23:19 basically the same thing here just a
23:20 little bit better still so um that's
23:23 something that our our review overhauls
23:24 are helping us see which is pretty cool
23:26 anyway that's it for now you have enough
23:28 to work with and make your decisions uh
23:31 it's the same thing but cheaper and
23:32 we'll publish as many of the raw FPS
23:34 numbers as we can get together in our
23:35 next Mega charts update but this was
23:38 kind of just a way for us to recap and
23:40 and cool down and come to the end of
23:42 this massive review cycle where we've
23:44 done is this the fourth GPU I guess this
23:46 is the fourth GPU and then the two CPUs
23:49 and we have more CPUs coming in um but
23:52 we're at the end of it that's your kind
23:54 of big picture overview of how Nvidia is
23:57 doing in the market
23:58 and thanks for watching subscribe more
24:00 you can go to store. Gamers access.net
24:01 support us directly go check out the AMD
24:04 staff video from yesterday uh super cool
24:08 stuff a lot of discoveries in there that
24:09 are are really interesting and we'll see