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I built an ILLEGAL NETHERITE FARM in Minecraft Create Mod

FoxyNoTail2024-02-25
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💫 Short Summary

The video showcases the creation of automated factories for Netherite, lapis, and XP generation, addressing shortages and optimizing production. The speaker discusses efficient setups for generating resources like Cobblestone, magma, and obsidian, emphasizing automation and organization. They also explore enchanting gear, upgrading tools, and building structures like the Inferno for immersive gameplay. Strategies for generating netherite scrap, managing production systems, and future project ideas are highlighted, with a focus on maximizing efficiency and resource output in the game environment.

✨ Highlights
📊 Transcript
✦
Creation of automated factories for Netherite, lapis, and XP generation.
01:25
Despite ample hyper experience, there is a shortage of lapis for enchanting.
Discovered a method to create lapis from nether quartz and blue dye using a mod.
Devised a plan to crush lapis for additional blue dye, requiring more quartz but resulting in a surplus of lapis and blue dye.
Process solves the shortage issue of lapis for enchanting.
✦
Ways to generate experience nuggets discussed, focusing on using quartz for a 30% chance of obtaining them.
02:57
Plans to build a system for generating lapis and more XP nuggets, utilizing Blaze burners.
Setting up a pump demonstrated for efficient transfer of quartz.
Smart shoots, draw controllers, and storage drawers mentioned for managing large quantity of quartz.
Brief mention of trading with villagers to obtain enchanted books like Power Four and Respiration Three.
✦
Upgrading gear with enchanted books and creating a production line for resources.
05:39
Combining enchanted books to obtain powerful enchantments like Sweeping Edge 4 and Power 6.
Discussing the process of creating crushing wheels and setting up a production line for resources like quartz and blue dye.
Emphasizing the importance of efficient setup and automation to streamline the process of enchanting and crafting materials.
✦
Setting up an efficient system for generating lapis and blue dye in the game.
07:20
Utilizing belts, funnels, crushers, and drawer controllers to automate production and storage of resources.
Ensuring a continuous supply of blue dye and lapis through optimization and organization.
Crushing quartz to obtain nuggets for XP generation and maximizing output.
Showcasing a complex but effective setup for resource management and processing.
✦
Setting up a system with drawers, controllers, and power sources to generate money in the game.
10:39
The process involves connecting different components, organizing storage drawers, and optimizing the production facility layout for efficiency.
By following specific steps and configurations, the player manages to generate significant income quickly.
Utilizing lights and decorations to enhance the production facility is key to success.
Proper organization and strategic placement of items are crucial to maximizing profits within the game environment.
✦
Speaker has excess XP due to fast-filling tank and abundant resources like lapis, glow squids, and blaze cakes.
13:03
Hyper enchanting setup is almost finished, lacking only a few enchanted books.
Viewers are asked for mod and building suggestions for upcoming videos.
An updated world download will be provided for patrons after episode 40.
✦
Building a Netherite factory without going to the Nether.
14:14
Production of Netherite scrap using netherite dust and XP, and creation of netherite dust from powdered obsidian and cinder flower.
Setup of tanks for lava, diesel, and water, along with a power station generating 131,000 stress units.
Process of making Netherite from Cobblestone outlined, involving a cobble generator, magma blocks, and obsidian production.
Details on the construction and operation of the factory.
✦
Generating resources such as gold, quartz, and XP through a complex system.
16:56
Creation of netherite dust and scrap using magma and obsidian.
Exploration of different cobblestone generator designs for efficiency and lag issues.
Proposal of a slower netherite farm design using a mixer with water and lava to prevent lag spikes.
Recommendation to set up multiple mixers near water and lava sources for consistent resource production.
✦
Efficient Cobblestone production system setup.
18:55
Utilizing components like shafts, gearboxes, and funnels to optimize the process.
Connecting Cobblestone generators to magma blocks and implementing speed controllers for efficiency.
Emphasizing the importance of organizing setup with separate storage drawers to prevent inefficiencies.
Goal is to create a streamlined system for generating Cobblestone and magma effectively.
✦
The process of turning magma into obsidian and crushing it into obsidian powder is explained.
21:53
The setup involves funnels, filters, and storage drawers to facilitate the conversion.
The goal is to produce obsidian powder efficiently for further processing.
Cobble generators and magma block processing units are arranged to optimize the process.
Crushing Wheels are used to turn obsidian into powder, completing the journey to obsidian powder production.
✦
Setting up machines for processing Netherrack into Magma Cream and Magma Blocks.
23:03
Crushing wheels, drawers, and a press are used to generate the desired materials.
Converting Cobblestone into gravel, sand, Soul Sand, quartz, and experience is explained.
Generating gold, quartz, and other resources through machines like a haunting machine and a washing machine.
✦
The process of creating netherite scrap involves mixing powder and Cinder flow on a heated Blaze burner.
25:31
Nether dust is then combined with XP and lava to generate netherite dust.
Setting up a process with nuggets of XP, lava, and a press is the next step.
Communication with storage systems is necessary to avoid creating unwanted materials like powdered obsidian or Cinder flower.
XP plays a crucial role in ensuring the successful creation of netherite scrap.
✦
Successful creation of netherite scrap using a system combining various items.
27:40
Initial issue with mixing up gold and ancient debris resolved by adjusting settings.
Speaker excited about successful generation of netherite scrap.
Acknowledgment that there won't be excessive netherite and no plans for making a beacon in the near future.
✦
Completion of the Inferno structure with a dark, dingy aesthetic.
31:08
Dead trees, dirt variants, Mangrove roots, and chipped Dead Leaves used for decayed appearance.
Exterior includes fence with barb wire, containers, gas bottles, Blackstone lamps, cages, and tanks of lava and diesel.
Design features twisted Cyprus and Mangrove wood trees growing over the fence.
Attention to detail for a unique and immersive experience.
✦
Building 'Inferno' Structure with Unique Design Elements.
33:25
The structure incorporates Blackstone, deep slate, and warped wood blocks, with an exterior featuring lava, magma blocks, and orange windows for a fantasy aesthetic.
Inside, the structure is filled with lava and dangerous walkways, earning it the name 'Inferno'.
Future plans include adding more rooms with lava features and exploring potential uses for the structure.
The creator notes excessive production of powdered obsidian and Cinder flower, with limited gold and XP output from the factory.
✦
Slow processing system for turning Cobble into gravel, sand, and quartz to increase production efficiency.
35:15
Plan to create an XP farm using silverfish and infested Stone.
Speaker doubts expansion of operation due to resource concerns.
Intent to focus on a different project involving the Nether roof in the future.
Using diamonds and smithing tables to create enchanting items with hyper experience.
✦
Upgrading tools and equipment in the game through enchantments and disenchanting.
38:10
Using enchantments like Unbreaking, Feather Falling, and Respiration to improve gear.
Accidentally gaining extra levels and using a disenchanter for XP.
Enhancing tools further to achieve full Netherite status.
Despite lacking certain items, expressing satisfaction with progress.