00:10hey I'm Joe and I'm Sophia we're both
00:14interaction designers working on wear OS
00:16we're excited to share with you our
00:18insights on how best to design for the
00:21smart watches are one of many devices in
00:23people's lives when designing for the
00:25Smartwatch it's crucial to consider the
00:27role that it plays the value it brings
00:28and how it enhances the overall
00:30experience with your product or brand
00:32Smartwatch is a ubiquitous and extremely
00:36people are increasingly adding new
00:37devices to their ecosystem and in many
00:39cases these devices are better equipped
00:41to perform specific tasks this means
00:44devices must work well together
00:46consider which device is best suited for
00:48a task and how they can complement each
00:50other our mission is to help people live
00:52more present healthy and productive
00:54lives users interact differently with
00:56their Smartwatch compared to other
00:58devices to illustrate this we will use
01:00an agenda app as an example
01:02a gender apps on large screens are
01:04designed for longer interactions where
01:06users might need more detail and control
01:08we see that users have fewer but longer
01:11sessions throughout the day
01:12then the phone introduced more regular
01:14but shorter sessions agenda apps on
01:17mobile focus on the days ahead
01:19we know from research that the average
01:21interaction time for smart watches is
01:23five seconds long however there are a
01:25lot more smart watch sessions throughout
01:26the day more than 150 in fact
01:29so on the watch the agenda app should
01:32focus on quick and frequent user needs
01:33throughout the day such as showing the
01:36user their next oncoming event as you
01:38can see each device focuses on slightly
01:40different tasks however they complement
01:42each other really well let me pass over
01:44to Sophia to share how we are thinking
01:46about designing for the smartwatch
01:48thanks Joe I'd like to introduce our ux
01:51framework it's broken down into three
01:53layers where glance and interact let's
01:58at the bottom of the pyramid is the wear
02:00layer users spend most of their time
02:03just wearing their Smartwatch it's
02:05important to think about how features
02:07that involve no user interaction can
02:09provide value like continuous heart rate
02:11tracking full detection or location
02:15the next layer in the pyramid is called
02:16glance this is where you have the
02:19biggest opportunity to be the most
02:22many users glance at their watch without
02:25for example when checking their Fitness
02:27progress or viewing incoming
02:30we should bring as much value to the
02:32glance layer as possible by surfacing
02:34the most relevant and important
02:36information at the right time
02:38this lets users decide if they need to
02:40take action now or if they can wait
02:42until later minimizing distractions
02:45at the top of the pyramid is the third
02:47layer called interact this is where
02:50users spend the least time however when
02:52they do it's for Meaningful interactions
02:55they should be very confident that they
02:57can get done what they need with as few
02:59Taps swipes and button presses as
03:02so how do we Empower apps to meet their
03:04user needs on where we have developed a
03:07number of surfaces let's dig into them
03:10starting with the watch face the primary
03:12screen for users this is customizable to
03:14express the user style like matching the
03:16colors to their watch bands
03:18watch faces can display complications
03:20these contain highly glanceable
03:22information that users want to see often
03:25for example current weather in your
03:27location or current heart rate
03:30complications can be displayed in
03:32different formats to accommodate various
03:34watch face designs and enable users to
03:36decide how much information they want to
03:38see next we have tiles this is a highly
03:41engaged surface that is accessible by
03:43swiping horizontally from your watch
03:46tiles provide quick and predictable
03:48access to information and actions to
03:52users can select the order of their
03:54tiles and choose which tiles appear in
03:57notifications are highly glanceable
03:59alerts and are sent directly to users
04:02they contain time sensitive information
04:04and actions that help users get things
04:07these should be short and have a clear
04:09hierarchy to enable users to rapidly
04:12scan and digest them apps can help users
04:15solve more complex needs
04:17users spend longer session in apps and
04:19perform more actions like tapping and
04:23you can get to apps from complications
04:25tiles or the app launcher
04:27apps can also launch themselves if they
04:29have the right signal or context
04:32some apps may need to run continuously
04:34even when they're in the background like
04:37tracking a workout or turn-by-turn
04:40these are called ongoing activities
04:42to allow users to easily return to their
04:44ongoing activities we provide entry
04:46points across key services including on
04:48the watch face tiles and the launcher
04:51content can scale across some numerous
04:55and that's why it's important to
04:57consider the strengths of each surface
04:59when designing a wear OS app
05:01having a clear content strategy across
05:05before we wrap up let's hand over to Joe
05:07to recap on our Core Design principles
05:11our first principle is designed for
05:13critical tasks focus on one or two
05:15critical user needs rather than a full
05:17phone app experience
05:19next optimize for the rest we want to
05:22help people complete tasks on the watch
05:23within seconds to avoid ergonomic
05:25discomfort or arm fatigue these quick
05:28and frequent interactions help users get
05:30back to being present in their daily
05:33glanceable interfaces really lean into
05:36glanceability and consider how your
05:38content scales across our different
05:39surfaces like tiles and complications
05:42devices that work better together
05:44people increasingly own multiple devices
05:47consider which tasks are best for the
05:49Smartwatch and which tasks are best
05:51served on other devices users
05:53increasingly expect their devices to
05:55work well with each other
05:56ensure it works offline designed for
05:59spotty connections and offline use cases
06:01such as exercising and commuting we want
06:04to empower users to rely Less on their
06:05phone yet still feel connected
06:08thanks for listening more design
06:10resources are available on the Android
06:12developer website also check out the
06:15other videos in our series to learn how
06:17to design a great Smartwatch app that