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I Tried a Disney Secret Project!

disney holotile#holotile#disney#MKBHD#disney VR floor#moving floor#dope tech#disney imagineering#imagineering#disney labs#labs
5M views|2 months ago
💫 Short Summary

The video showcases advanced technology at Disney Imagineering Labs, including animatronic robots and the innovative HoloTile 360-degree treadmill. The HoloTile allows for multidirectional movement control through rotating tiles and hand gestures, offering a Star Wars-like experience. Inventor Lanny Smoot demonstrates a multi-player racing game on the device, highlighting its potential for interactive experiences. The video also discusses the challenges of using VR headsets with the tiles, showcasing the disconnect between visual perception and physical movement. Overall, the video explores the exciting future of immersive technology and virtual exploration.

✨ Highlights
📊 Transcript
Disney Imagineering Labs showcase advanced technology used to create animatronic robots for theme parks.
00:41
The narrator interacts with droids resembling Boston Dynamics Spot robots, highlighting their adaptability and ease of control.
The HoloTile, a unique 360-degree treadmill in the experimental phase, offers ideas for future VR applications.
Innovative design of the HoloTile using rotating discs creates a responsive surface for multidirectional movement.
The segment provides a glimpse into cutting-edge technology at Disney Imagineering Labs.
HoloTile technology allows for movement control through rotating tiles under the user's feet.
06:15
Three methods of control include walking, using a controller like a PlayStation 5, and using hand gestures.
Hand movements are mapped to manipulate objects on the floor, creating a Star Wars-like experience.
Users can control position and rotation with joysticks, quickly adapting to the technology.
Training mode helps users gradually adjust to walking on the HoloTile by increasing responsiveness to movements over a two-minute process.
Demonstration of the HoloTile and its potential for interactive experiences.
08:44
Challenges of using a VR headset with the floor tiles leading to motion sickness due to mismatch between visual perception and physical movement.
Explanation of the disconnect between what the eyes see and what the body and brain feel, using examples like looking down at a phone in a moving car.
Unique experience offered by the HoloTile of walking in a 3D environment, simulating a Star Trek-like holo deck.
The speaker explores virtual reality technology and envisions a future where virtual exploration is the norm.
10:45
The speaker struggles with trusting movement in the virtual reality space, contrasting their experience with someone else confidently navigating.
The virtual reality experience is compared to a futuristic Disney theme park, highlighting the potential of immersive technology.
Despite some uncertainty, the speaker finds the technology impressive and expresses excitement for future developments.
The speaker looks forward to being involved in further exploration and advancement of virtual reality technology.