Go Summarize

SPAN 2017 Pittsburgh - Livestream Day 1

Google Design2017-09-14
Google Design#Google#Design#Material Design#Technology#Design and Technology#Pittsburgh#SPAN#SPAN17
6K views|7 years ago
💫 Short Summary

The video segments cover various topics such as Google Design team initiatives, the future of automation, industrial robots, human-centered design, game development, and interactive art projects. It also delves into the intersection of art, technology, and AI, highlighting the history of artificial intelligence and the collaboration between designers and AI researchers. The importance of creativity, innovation, and accessibility in art and technology is emphasized through examples of interactive exhibits, public engagement projects, and unique artistic endeavors, showcasing a diverse range of creative and thought-provoking work.

✨ Highlights
📊 Transcript
✦
Google Design team supports and promotes designers with content, guidelines, and resources focusing on clear and beautiful UI.
02:41
Material Components offer modular UI components for web and mobile platforms.
Material Design Awards showcase exemplary design work.
SPAN conference connects design and technology communities globally.
The event features talks, panels, and networking opportunities in various locations.
✦
Madeline Gannon's research studio in Pittsburgh focuses on reimagining the future of automation.
08:18
Pittsburgh is known as the robotics capital of North America.
Automation brings benefits like efficiency and quality, but there is concern about job displacement.
The balance of power between humans and machines is shifting towards machines.
Gannon emphasizes the importance of finding ways for machines to enhance human capabilities rather than replace them.
✦
The future of automation and industrial robots is discussed, emphasizing enhancing human labor rather than replacing it.
10:00
Industrial robots are adaptable and versatile, with potential uses outside of factories on construction sites and film sets.
Human-centered design is a focus, aiming to build a shared understanding between humans and machines.
The speaker mentions working with virtual squids to explore designing with intelligent autonomous creatures.
Technical knowledge is embedded into virtual creatures for a more intuitive design process, resulting in unique and anatomical artifacts tailored to the body through fabrication technology.
✦
Bringing digital geometry into the real world for direct interaction with Tactum system.
15:42
Using sensors to create gestures for 3D modeling and transitioning towards robotics.
Integrating robotic arms with humans poses safety challenges, but efforts are being made to design safer hardware and software.
Experience exhibiting industrial robots at the Design Museum in London to challenge traditional views of automation and engage the public in interactive experiences.
✦
Interaction capabilities of robot Mimus at the Design Museum.
21:52
Mimus uses sensors to observe body language and behavior, ranking individuals by interest.
Mimus showcases limited communication abilities through motion and sound.
Interpretations of Mimus's behavior range from friendly to creepy.
Importance of integrating large-scale autonomous machines into society with empathy and thoughtful interaction emphasized.
✦
Desi Gonzalez discusses her work at the intersection of art and technology at The Warhol Museum.
26:04
She focuses on providing access to art in new ways, including tactile reproductions for visually impaired visitors.
Gonzalez challenges preconceptions and emphasizes the complexity of the relationship between art and technology.
Her background includes work at MoMA and MIT, as well as a residency in Lima, Peru, focusing on educational technology for the middle class.
✦
Accessibility and innovation at the museum.
30:30
The audio guide at the museum is tailored for visitors with visual impairments, providing educational content.
Art crayons representing color data from famous paintings were showcased as a project at the intersection of art and technology.
Unique art crayons were created to circumvent limitations on showcasing copyrighted works.
Technology was used to transport viewers through art to different times and spaces, referencing Andy Warhol's screen tests from the 1960s.
✦
Paolo Pedercini creates political and satirical games under the name Molleindustria.
35:31
His games challenge mainstream video game tropes and mechanics to promote critical thinking.
Examples include a McDonald's game highlighting supply chain issues and Home Story, an educational game about smartphone production.
Pedercini's games address complex systems and societal issues like gentrification and financial speculation.
He uses interactive storytelling and simulations to explore these themes.
✦
Various games and experiences discussed, including a house flipping simulation and a narrative game about a drone pilot.
38:59
Mention of a VR game called A Short History of the Gaze, focusing on conveying abstract ideas.
Introduction to Casual Games for Protesters, analog games designed for playing during protests to combat boredom and enhance activism.
Emphasis on the importance of games and experience designers in activism.
Recommendation to play free games on the website Molleindustria.
✦
Development of Projects for Public Engagement
43:32
The waffle shop evolved from a reality TV show to a live streaming talk show.
Over 10,000 people participated in the waffle shop project, with opportunities for various roles.
Conflict Kitchen, a spin-off of the waffle shop, used food to start conversations and promote understanding about countries in conflict with the United States.
✦
Disseminating uncomfortable information through live trivia shows and other activities.
48:41
Live Skype meals and virtual dinner parties were organized between different countries.
The project received a grant to expand to other cities in the United States after seven years.
Another project called the Last Billboard used heavy wooden letters to display anti-advertising messages in public spaces.
✦
Interaction of people with art and technology in setting up interactive exhibits.
52:18
Successful museum experience involving a woman's intimate moment during a screen test.
Challenges of game development, focusing on user experience and gameplay.
Importance of adjusting game difficulty based on player skill level.
Creating subversive games that allow unexpected player actions.
Project management of open-ended projects like the Waffle Shop, emphasizing decision-making processes.
✦
The Conflict Kitchen as a space for daily life interactions and creative inspiration.
57:00
The process is a call-and-response leading to innovative ideas and projects.
The Conflict Kitchen unpacks geopolitical events in a local context, offering a unique perspective on global issues.
The intersection of art, technology, and public space is highlighted as a medium for experimentation and innovation.
Creativity, sensitivity to content, and interest in new technologies are emphasized for roles in museums and cultural institutions.
✦
Transforming a garage into an interactive art gallery.
01:01:31
Challenges of repackaging live streamed content for diverse audiences.
Emphasis on storytelling in art and its importance.
Discussing the intersection of technology and art, and resistance to technology in non-art spaces.
Unique reactions and differences between tech and art audiences, stressing the need for flexibility in showcasing art.
✦
Importance of technology in museums and art for visually impaired individuals.
01:05:19
Designing solutions that do not solely depend on technology is crucial for accessibility.
Challenges faced by game creators from marginalized communities in the video game industry.
Reframing video games as part of a long tradition of play rather than just digital media.
Impact of technology on real-life projects, such as a billboard with a mysterious following.
✦
Molly discusses the intersection of AI and design, emphasizing human-centered design in AI interactions.
01:10:31
She critiques Google's AI images and references movies like Minority Report and Ex Machina to explore AI representations in media.
The importance of data for AI development is highlighted, comparing it to oil.
Examples of AI inventing colors and generating names based on color swatches are shared.
✦
History of artificial intelligence starting in 1955 with John McCarthy coining the term.
01:15:39
Researchers gathered in 1956 at Dartmouth University to work on AI research, including neural networks and machine learning.
AI pioneers Ivan Sutherland and Marvin Minsky made significant contributions to the field.
Architects like Cedric Price and Nicholas Negroponte have a history of collaborating with AI, working on interfaces for technology.
Cedric Price, known for innovative ideas rather than physical constructions, had a unique approach to technology and design.
✦
Cedric Price's innovative architectural projects focused on addressing societal challenges and promoting user interaction.
01:19:51
Price's Fun Palace project aimed to provide a mobile leisure center to counter the impact of automation on employment in the 1960s.
The cybernetic committee, led by Price, designed interactive spaces that could adapt to user preferences, challenging traditional design paradigms.
Price collaborated with Gordon Pasque to create unconventional design concepts that emphasized user control and adaptability.
The Generator project envisioned by Price featured modular cubes and interactive pathways, showcasing his commitment to flexible and user-centric design.
✦
Early advancements in technology in 1978 included equipment with sensors and microcontrollers.
01:23:31
A modeling kit capable of plotting on a computer screen and a boredom program generating unsolicited plans were highlighted.
John Fraser and Cedric Price proposed the concept of an intelligent building that is now achievable with modern technology.
The architecture machine group, founded by Nicholas Negroponte, collaborated with the AI lab at MIT to design interfaces for AI projects.
They worked on defense-funded projects and developed a conversational user interface for architectural design in the 1960s and 1970s.
✦
Failure of gerbil project and financial strain on Jewish Museum.
01:28:33
Gerbils did not interact well with computer-built environments, resulting in the project's failure.
Transition to Aspen movie map and digital mapping work, showcasing challenges for AI.
Emphasis on collaboration between designers and AI researchers for innovative solutions.
✦
Upcoming book release and conference events.
01:32:49
The speaker shares details on the release date and provides Twitter links for more information, expressing gratitude to Molly and ensuring no animals were harmed in the book's creation.
Introduction of panelists from diverse design backgrounds.
Various panelists are introduced, showcasing their individual work and projects, leading to a discussion moderated by Javier Lopez from Google's material design team.
Insights on design systems and contemporary studio interactions.
Javier Lopez moderates the panel discussion, offering insights on design systems and how information is interacted with in modern studios.
✦
Transition from part-time work to starting a design studio.
01:38:26
Importance of maintaining a small operation for personal projects like 'Gratuitous Type' magazine.
'Gratuitous Type' magazine was born out of creative frustration and features unconventional design concepts.
Addressing fears and criticisms about the magazine's reception.
Using the name 'Gratuitous Type' as a humorous and self-aware approach.
✦
Design projects include a redesigned magazine and a pop-up shop promoting gender wage parity.
01:42:52
Gender wage gap-based dual pricing used in pop-up shop in different locations.
Worked as a designer in residence at Facebook analog research lab, creating scenes, posters, and installations.
Emphasis on pursuing personal projects alongside client work for diverse experiences and opportunities.
✦
Projects involving interactive landscapes and light installations.
01:47:11
Collaborations with architects on projects such as the Radcliffe yard surreal landscape and the Knoxville branch of the Carnegie Library dynamic lighting.
Working on a project at the Butler Institute of American Art in Youngstown, exploring low-resolution video recreation.
Despite challenges, finding value in simplifying complex inputs for visually appealing outcomes.
✦
Linka Clayton discusses her recent projects involving typewriter drawings and the creative process behind them.
01:54:21
Clayton explains how she creates intricate drawings using a portable typewriter by folding and feeding the paper repeatedly through the machine.
The drawings are made with punctuation and letters from the typewriter keys, showcasing the challenges and limitations of using this tool for art.
Clayton also talks about the theme of artist residency and motherhood, reflecting on her experience as a parent and artist seeking role models.
✦
Creating an artist residency focused on motherhood.
01:57:25
Reframing parenting experience to inspire art projects, leading to 32 projects in two years.
Opening the residency to 400 artists and residents in 34 countries.
Emphasizing visibility for artist parents, especially women.
Collaboration with the Fabric Workshop and Museum in Philadelphia to create art inspired by a sculpture for the blind.
✦
Story of an unanswered letter in an art museum archive questioning the value of a great-grandfather's sculpture compared to Brancusi's.
02:02:42
Letter sent to museum directors worldwide, receiving replies from 179 people.
Speaker's projects include designing books, organizing exhibitions, and creating unique experiences.
Mention of a restaurant serving food from countries in conflict with the US.
Emphasis on the importance of self-initiated projects in graphic design.
✦
Art project involving ripping off resolutions from a wall and creating a book of SHIVs and a collection of ships using real-size scanning.
02:06:30
Interaction with individuals in Pittsburgh, including a poet featured in the local newspaper.
Organizing poetry readings for the poet that garnered significant attention and admiration from the community.
Experiment with 250 artists creating portraits of a mutual friend to reconnect him with the artist community despite personal struggles.
✦
Speaker's experience meeting talented and generous individuals during a project.
02:12:21
Interactions in various locations such as parks, botanical gardens, and hospitals.
Art exhibition featuring drawings, paintings, sculptures, and interactive pieces created by children.
Friend John actively participated as a model and workshop leader in the exhibition.
Project documented in a 700-page book with essays and photographs.
✦
Challenges and advantages of living and designing in Pittsburgh.
02:18:26
Sense of community and appreciation for coworkers is emphasized.
Design profession attracts individuals from diverse industries, leading to self-initiated projects.
Pittsburgh offers valuable resources and opportunities compared to larger cities like New York.
Ease of pursuing projects in Pittsburgh and support from organizations like the women and girls foundation is highlighted.
✦
Decreased tech work costs and increased awareness in Pittsburgh.
02:21:11
The speaker from Pittsburgh feels nostalgia and appreciates the growing tech market in the region.
The speakers share experiences of criticism and threats related to their work, advocating for authenticity despite potential backlash.
Conflict Kitchen received death threats for featuring Palestine, highlighting challenges faced in staying true to beliefs.
Both speakers emphasize the importance of remaining committed to their work and beliefs despite obstacles.
✦
Heartwarming incident at a Pittsburgh restaurant receiving community support.
02:25:48
Emphasis on diverse political beliefs in the city and the importance of interacting with different views.
Appreciation of Pittsburgh's grounded nature compared to Brooklyn's focus on profession.
Desire to move to Pittsburgh expressed by the speaker.
Event schedule and activities for the following day shared.
✦
Reminder for meeting tomorrow at Chico.
02:30:30
Check schedule to confirm.
Food and drinks provided.
Looking forward to seeing everyone tomorrow.