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Star Wars Outlaws Devs DEMAND You Accept Sweet Baby Agenda + Woke Tomb Raider REJECTS Fans

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100K views|3 months ago
💫 Short Summary

The video discusses controversies surrounding the Star Wars Outlaw game, challenges faced by Western studios in creating accurate female character designs, and the impact of social movements on gaming. It also delves into the transformation of Lara Croft's character, activism in established franchises, and the speaker's advocacy for consumer-driven change in the gaming industry. The discussion touches on issues of character representation, virtue signaling, and the push for modern ideals in gaming, urging viewers to resist supporting such changes and focus on existing games to drive industry change.

✨ Highlights
📊 Transcript
Backlash against Star Wars Outlaw game for featuring deliberately ugly female characters and high pricing strategy.
Former Riot Games artist criticizes game for promoting feminist agenda.
Michael Marino, also known as Iron Stylus, expresses concerns about game design and character portrayal.
Controversy surrounding game attracts negative attention online due to perceived issues with game content and pricing model.
Challenges faced by Western development studios in creating accurate one-to-one female character designs.
The impact of lighting and makeup on altering a woman's face makes replicating real-life actors in video games difficult.
Complexity of 3D scanning and model adjustments is highlighted, with examples from Cyberpunk 2077.
Examples from Death Stranding support the argument that developers can accurately portray characters one-to-one, despite minor alterations for lighting and clothing.
Accuracy of face scanning in video games and the differences between Japanese and Western developers.
Japanese developers are able to accurately scan actors' faces for video games, while Western developers face challenges in this area.
Technology plays a key role in achieving one-to-one translations in games like Resident Evil and Metal Gear Solid.
Discussion on the inner workings of Massive Entertainment, including instances of virtue signaling and a cult-like atmosphere within the company.
Examples of staff being pushed to signal for various causes, such as international women's day, and engaging in bizarre equality-related activities.
Critique of 'cerebral opportunities' and feminist ideals in everyday decisions.
Emphasis on individual competence over appearance in the workplace.
Anecdote about a fed-up employee rejecting the idea of work as family and advocating for productivity.
Influence of HR departments promoting specific ideologies.
Potential consequences of non-compliance with workplace norms.
Controversy surrounding the redesign of video game character Fiora.
Team intentionally made Fiora look uglier, sparking debate on female character representation in video games.
Developers face challenges in accurately portraying female characters in games.
Concern expressed about future of female characters in gaming and industry's lack of understanding of women.
Ongoing debate about gender representation in gaming and implications of character design decisions.
The speaker critiques limited awareness and institutional bias in game development, advocating for alignment with social progress movements.
He condemns corruption within Black Lives Matter and accuses them of misusing funds.
The speaker prioritizes activism over game development, aiming to dismantle the industry in the name of virtue signaling.
Emphasis is placed on creating content for a 'modern audience' that rejects traditional players, raising concerns about the industry's direction.
There are worries about the increasing costs of games as a result of these shifts in the industry.
Lara Croft's transformation from Tomb Raider to seeker of truth addresses colonialist themes and promotes respect for different cultures.
Crystal Dynamics is removing raiding elements from the franchise and emphasizing Lara's role as an educator on archaeology.
The game aims to create a sandbox for players to tell stories that support the people and cultures encountered, moving away from the previous focus on claiming artifacts.
Lara will now prioritize seeking the truth and educating others while fighting against raiders and protecting civilizations.
Activists co-opting established franchises to push modern ideals.
Examples cited include Suicide Squad and Marvel's Avengers.
Crystal Dynamics potentially applying this approach to Tomb Raider could lead to commercial failure.
Emphasis on activism over fan desires predicted to have negative outcomes for the franchise.
Viewers urged to resist supporting changes and instead mock them, expressing concerns about the direction of Western gaming.
Critique of Feminist Themes in Gaming Industry.
The speaker suggests refraining from purchasing new products for two years to pressure companies to meet consumer demands.
Feminism is criticized for its influence on recent game releases, particularly by Ubisoft.
Certain games are deemed failures due to the incorporation of feminist themes, with Assassin's Creed specifically mentioned.
Viewers are prompted to share their opinions in the comments section and subscribe to the channel for more content.