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AON Reality Panel

Founders Fund2018-01-10
augmented reality#founders fund#pokemon go#niantic#escher reality#panel discussion#technology#Anatomy of Next
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💫 Short Summary

The video segments discuss the legal and policy challenges of augmented reality (AR) games in public spaces, focusing on the case of Milwaukee County vs. Candy Lab. It highlights the clash between traditional laws and evolving AR technology, emphasizing the need for collaboration with local communities and policymakers. The speakers stress the importance of respecting private property rights and addressing issues of overcrowding and trespassing. The future of AR and VR technology, wearable computing, and the potential for creating immersive shared experiences are also explored, with an emphasis on simplifying user experiences and fostering broader adoption in various industries.

✨ Highlights
📊 Transcript
Milwaukee County Park Commission required AR games to apply for permits in advance with a fee per person.
Concerns were raised about pre-registering with local authorities and implications for future AR experiences.
Milwaukee County vs. Candy Lab highlighted the clash between traditional laws and the evolving world of AR technology.
The need to address legal and policy challenges in the AR space was emphasized by the speakers.
Legal battle over Pokemon Go in crowded park.
Complaints from citizens led to regulation discussions by City Council.
Candy Lab filed a brief to protect free speech, leading to an injunction against the regulation.
Judge criticized the regulation, prompting the city to back off and reimburse Candy Lab for legal fees.
Ruling sets a precedent for future discussions on location-based gaming and emphasizes the importance of considering impacts on free speech before implementing regulations.
Complex regulatory landscape created by intersection of digital and local property laws.
Debate around AR and related technologies involves ongoing discussions on policy and legal challenges.
US benefits from strong free speech protections, unlike many other countries.
Europe's strict privacy policies pose additional challenges for AR experiences.
Concerns about regulation and property rights arise with multiple layers of AR experiences from different platforms at the same location.
Importance of addressing issues with local governments and private property owners in regards to augmented reality experiences.
Emphasis on being reasonable and accommodating towards private business owners and parks.
Highlighting the significance of working with local communities to avoid practical problems like overcrowding and trespassing.
Suggestion of a policy to remove locations based on public feedback to address concerns.
Challenges in regulating augmented reality (AR) due to comparisons with physical property ownership.
AR is a digital experience that should not be constrained by physical analogies, as it can differ based on the software used.
Emphasis on understanding AR as a distinct digital experience rather than a physical object in space.
Caution against regulating AR based on traditional property ownership concepts to preserve creativity and interactivity.
Potential limitations if AR is regulated based on traditional property ownership, hindering the immersive nature of AR experiences.
Importance of being mindful and respectful in designing products and experiences to consider the impact on users.
Need for tech companies to engage with policymakers, local governments, and citizens to address concerns and avoid backlash.
Experience of starting as a lean startup and later adding a policy team to handle emerging issues.
Significance of being aware, engaged, and sensitive to real-world impacts of products.
Importance of engaging with people in Washington for better public policy.
Building tools for feedback from local communities on product functionality and operations.
Challenges of navigating public voice and avoiding local power brokers, stressing effective communication and feedback mechanisms.
Exploring unified service for managing private spaces and addressing access and regulation issues.
Emphasizing tailored approaches based on different products, use cases, and audiences.
Future of AR and VR technology with a focus on wearable computing.
Challenges of human adaptation to new interfaces and the need for computers to adapt to the real world.
Optimism for a significant change in computing behavior on the horizon, with a gradual adoption process expected.
Experts from MIT and Carnegie Mellon working on cross-platform mobile AR technology, highlighting advancements in computer vision and machine learning.
Challenges of adapting to new data and technologies in the tech and gaming industries.
Incorporating real-world elements into computational processes is a key challenge for developers.
Evolution of user interfaces and content development are important aspects to consider.
Understanding gaming space and game mechanics is crucial for content developers.
Timeline for development in startups versus larger companies, with a focus on securing funding, is discussed.
Timeline for upcoming games and new headsets in mobile AR space.
Predicted releases from next summer to fall for games and new headsets.
Major players like Facebook and Apple expected to make announcements.
Importance of Magic Leap launching new products emphasized for AR market.
Explanation of stateful AR and correlation between physical and digital worlds.
The promise of AR lies in creating immersive experiences that persist over time, unlike current solutions that are session-based and lack time synchronization.
To enable multiplayer gaming and shared AR experiences, a new infrastructure is needed to synchronize time and space across devices and platforms.
The challenge lies in creating content that is both stateful and interactive, requiring designers and creatives to rethink how to build a shared digital reality that transcends individual devices.
Collaboration is crucial in addressing technical hurdles such as latency and data retrieval across multiple devices and platforms.
Importance of Simplifying User Experience in 3D Computing
Faster 3D thinking is crucial for identifying solutions efficiently.
Evolution of technology from video games to interactive 3D is emphasized.
Focus on making 3D concepts more accessible and practical.
Goal is to encourage broader adoption and understanding of 3D computing's potential in various industries.
Challenges in creating commercial quality AR products are discussed, emphasizing the need to simplify the process for non-experts.
Anticipation for the upcoming year is high, with expectations of increased experimentation and acceleration in the AR ecosystem.
The lack of content in VR and AR is identified as a significant barrier, prompting companies to find ways to integrate these technologies into their product roadmaps and bottom lines.
Training and education are highlighted as initial use cases for AR and VR, but the complex tech stack poses a challenge for individuals without a game development background.
Current focus on augmented reality headsets in wearables market.
Efforts primarily aimed at solving enterprise-related challenges.
Predicted first killer app for augmented reality headsets to be computer screens.
Key requirements for widespread adoption include wide field of view, high resolution, accurate tracking, and effective screen mirroring.
Wearable headsets expected to become more prevalent in the enterprise sector in two to three years.
Predictions on the adoption rate of consumer IP technology and headsets in the future.
Consumer IP technology adoption estimated to take around five years at the earliest, while headsets may take five to ten years to become widely adopted.
Emphasis on the importance of creating the future and the challenges in predicting it.
Encouragement for the creation of innovative companies to drive progress in technology adoption.
Advocacy for individual freedom in choosing how to view the world, with a focus on personalized experiences and context-sensitive advertising for enhanced effectiveness.
The importance of subsidizing AR technology for user experience and data transparency.
Design choices in a decentralized AR environment must be carefully considered for real-world impact.
Collaboration among stakeholders is crucial in creating a positive user experience as AR technology evolves and becomes more accessible.
Importance of creating products with consideration for potential side effects.
Societal impact of augmented reality compared to early days of the internet.
Emphasis on individuals having choices and control over content they consume.
Mention of wiki creator not exploring 3D technology.
Discussion on evolving social dynamics and individual autonomy in the digital age.
The new version of the wiki is decentralized, allowing users to layer their latest versions.
The wiki appears as a single source of data but actually comes from multiple sources.
Augmented reality differs from traditional games as it builds off the environment rather than a stored file.
Game developers need to create dynamic files for interaction.
The evolution of games towards large-scale MMOs in the real world is seen as the most interesting development.
San Francisco event combines real-world interactions with gaming using AR technology.
Wearable AR devices enable users to share their perspectives and engage in discussions with others.
Enterprise applications of AR include debugging and technical perspectives.
Emphasis on semantic knowledge and AI representation for decision-making in AR.
Event aims to address technical questions and enhance user experience.
Importance of understanding segmentation in the world of AI technology.
Early stages of AI development and the necessity for infrastructure.
Building an API for optical obstacle avoidance and digital pet navigation.
Exploring the concept of digital doppelgangers for real-world objects and the potential for AR.
Impact of AR on daily life and its evolving role in the gaming industry.
Three key aspects of augmented reality: utilizing real-world content, blending computer graphics and vision, and fulfilling emotional fantasies.
AR can transform real objects, hide them, and create immersive experiences.
Challenges of making AR technology accessible to game developers.
Potential shift towards a more dynamic storytelling approach in game development.
Highlights from the YouTube video segment on gaming and storytelling.
Game designers should focus on contextual awareness and responsiveness in their storytelling.
Technical limitations can be a barrier to implementing gaming concepts in the real world.
The speaker expresses gratitude for the audience and announces snacks and drinks for mingling after the event.
There is excitement about the potential for exploring the intersection of gaming and storytelling.